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Aldacron

Member Since 16 Oct 1999
Offline Last Active Today, 07:50 AM

Posts I've Made

In Topic: Can I write a browser game only using Java?

Today, 07:54 AM

Yes you can, using the built in Java Applet

 

 Please note that a lot of folks do not have Java enabled in their web browser.

 

I strongly advise against this. Java Applets are a huge security hole, not to mention the negative reputation they have. Much better just to go with LibGDX. Code everything in Java and deploy to HTML5/JS, Android, iOS, PC, Mac, Linux and who knows what else.


In Topic: Does server's location affect players' ping?

01 May 2016 - 10:56 AM

I live in Seoul, Korea and totally love the availability of high speed internet here. The government subsidized its development starting in the late 90s and it has really paid off. Gigabit internet nearly everywhere these days. If you play any local online game, your ping times are as low as they can go. Download massive files from anywhere in the world in a blink. But play online games on European servers and you've got some serious latency. I play Elder Scrolls Online fairly frequently. With their North American server I get between 180 - 220 ms pings. With their European server it's consistently 300+. If you want to keep global players at 60ms pings, establishing regional servers is the only option.


In Topic: Is there an official list of all registered game titles out there?

23 April 2016 - 03:40 AM

And, FYI, if you're worried about violating a trademark, you can search the U.S. trademark database here: http://tess2.uspto.gov/bin/gate.exe?f=tess&state=4802:d8girm.1.1. Other governments may have similar sites.


In Topic: Is there an official list of all registered game titles out there?

23 April 2016 - 03:37 AM

There's no such thing as a "registered" title. There are trademarked names for some franchises (e.g. Madden, Tetris), but most game titles are not trademarked. Unless you are making a game that looks identical to another and using the same exact name for it, it's something you generally don't need to worry about. Particularly for a hobby game.


In Topic: OpenGL (Game) Engine

20 April 2016 - 07:41 AM

 

Pick a simple game to create. Just building an engine is nebulous. I've done it before, and I just ended up working on cool features that never actually get used. Feature creep was particularly bad. You can definitely still create the engine, but just view it as reusable code for your game projects. You could make a game as simple as 3d pong.

GLFW is its own window and input manager. You will either have to pick one or the other. If you want to go with Qt then this might be useful
http://doc.qt.io/qt-5/qtgui-index.html

 

Thanks, i completely understand what your saying and i agree, but you didnt really answer most of my questions about the libraries. 

 

That post actually does answer your questions about GLFW -- "GLFW is its own window and input manager." It does provide an API to get the native window handle which you might be able to use to embed the window in some frameworks, but GLFW is primarily intended to create the main window of your application, i.e. if you're using GLFW, you aren't using QT or anything else. That's why I recommend you avoid it in the engine code.


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