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BornToCode

Member Since 17 Apr 2004
Offline Last Active Nov 19 2014 01:54 PM

Posts I've Made

In Topic: Enum Error

26 September 2014 - 12:01 PM

Forget it. There was a mistake on my part. Sorry about that. It does work.


In Topic: DirectX11/SharpDX: How to disable mip-mapping (and scalig) for (multipass) pi...

21 July 2014 - 07:10 AM

If you do not want any mipmaps just create your textures with mipmaps set to 1

In Topic: OpenGL VSync stutter issue in main game loop

19 July 2014 - 08:10 PM

Anytime you are dealing with the GPU. If you want to have smooth animation, you need to sync all your animation to vsync, otherwise you will end up with exactly what you are seeing which is micro stuttering. The problem is that your update delta are changing too much between frames and they are not consistent. In DX11 you can DXGI_PRESENT_STATS to get info on whenever vsync happens. I am not sure how you would go about doing that with OpenGL.


In Topic: Weird bug in AMD drivers.

09 July 2014 - 08:10 PM

If I was a betting man - and I'm not, but if I was - I would bet that the cause of this is DXGI "thinking" that your program doesn't have focus and throttling back as a result.


I was thinking about dxgi too at first. That whole introduction of dxgi have been nothing but problems.

In Topic: Weird bug in AMD drivers.

09 July 2014 - 01:18 PM

I just tested the same application under Nvidia and it works without the flag. So i am going to send it to AMD and see what the issue is.

 

Thanks.


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