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Tachikoma

Member Since 25 Apr 2004
Offline Last Active Dec 19 2013 12:03 AM

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+3How good are the best voxel compression algorithms?Aug 06 2014 06:14 AM
+1Logged inDec 19 2013 12:03 AM
+1Logged inDec 15 2013 09:12 PM
+1Logged inDec 13 2013 08:07 AM
+1Logged inDec 10 2013 01:57 AM
+1Logged inAug 02 2012 12:53 AM
+1Logged inJun 12 2012 10:09 PM
+1Logged inJun 12 2012 09:58 AM
+3STRAIGHT ASNWERS, What are the chances of making a successful indie gameJun 10 2012 01:01 PM
+1Logged inJun 09 2012 01:49 AM
+3Need to support OGL 1.4 retrospectively... (NPOT Problem)May 23 2012 03:04 PM
+1Logged inMay 15 2012 02:59 AM
+1Logged inMay 14 2012 08:16 AM
+194Legacy point transfer from old systemMay 06 2012 11:53 AM
+1Normalization Approximation in 30 operationsJan 21 2012 10:38 AM
+1Which Country Should I Move To?Dec 25 2011 09:46 AM
+1Can young gamers appreciate the “pixel” art style?Nov 22 2011 06:20 PM
+1Can young gamers appreciate the “pixel” art style?Nov 22 2011 01:25 PM
+1Is reverse engineering being regarded as a valuable skill whe...Nov 10 2011 01:06 AM
+1Is reverse engineering being regarded as a valuable skill whe...Nov 09 2011 07:46 PM
+1Is reverse engineering being regarded as a valuable skill whe...Nov 09 2011 02:43 AM
+1Browser games - The nightmare of UI designOct 01 2011 05:19 AM
+1Covered or Naked, That is a Question?Sep 27 2011 07:04 AM
+1Possible neutrinos travel faster than lightSep 26 2011 04:55 PM
+1The dumbest products you've seen advertisedSep 21 2011 07:26 AM
+1Graph theory intro?Sep 17 2011 06:49 PM
+1printf disadvantages?Sep 15 2011 01:42 AM
+1When/Why to Move to C++?Sep 09 2011 05:53 PM
+1Deus Ex: Human Revolution?Aug 29 2011 03:10 PM
+1How much do you use your IDE?Aug 19 2011 06:03 AM
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