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Dave Astle

Member Since 14 Jun 1999
Offline Last Active Mar 11 2014 04:48 PM
*****

Posts I've Made

In Topic: GDnet vs The Spammers

24 October 2011 - 09:04 PM

Coerce Dave into posting the phone conversation; I'd bet that'd be quite an entertaining read! :D

I wish I had recorded it, but it went something like this:

Me: Hello?
Vera: Hi, is this GameDev.net?
Me: Uhm... yep!
Vera: I just signed up with you so I can watch the Pittsburgh Steelers game live, and I can't find where to do that.
Me: Uh... we're a site for people who make video games. We don't do anything like that. At all.
Vera: You don't provide live streaming of NFL games?
Me: No.
Vera: Then why do you advertise that you do?
Me: As far as I know, we don't, since football has absolutely nothing to do with our site.
Vera: Well, then I want my $12.95 back.
Me: Sure. Just file a dispute with Paypal, and we'll refund it.
Vera: Okay [click]

What this doesn't capture is how annoyed she sounded, and how confused I sounded.

In Topic: The GDNet Birthday thread

15 June 2011 - 06:17 PM


So, so proud.

In related news, being behind the scenes, I get to see things before they're visible to the community, and, well... puberty has started. This may get bumpy.

Whoa, it's Dave! Long time no see!

Yeah! I am still here. Just busy :)

In Topic: The GDNet Birthday thread

15 June 2011 - 03:52 PM

So, so proud.

In related news, being behind the scenes, I get to see things before they're visible to the community, and, well... puberty has started. This may get bumpy.

In Topic: Wikileaks: no bloodshed inside Tiananmen Square

10 June 2011 - 11:10 PM

Makes you wonder what other historic events didn't happen exactly as they were reported.

I would assume quite a lot, actually.

In Topic: OpenGL worth the try?

09 June 2011 - 09:26 PM

The other thing that was "funny" (lack of a better term) is that the OpenGL ES samples does not run within the emulator provided with Android SDK, after several hours of changing the code and putting some debug messages (and loosing some hairs) I found a forum which claims that emulator does not support OpenGL ES... what a mess... how can I create a game that I need to deploy at my phone every time I need a test? is there a way to create an API abstraction layer to run code in OpenGL at desktop and then port it to OpenGL ES without rewriting all the code again?

Go here, register for a free account, and download the Adreno SDK, which includes a full OpenGL ES 1.x/2.0 layer implemented on top of desktop OpenGL, over 50 samples and tutorials, and a sample framework for building on Android and Win32. We'll soon be releasing an updated framework in which all samples will build for Android and Win32.

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