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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Dave Astle

Member Since 14 Jun 1999
Offline Last Active May 25 2012 09:06 PM
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Reputation Earned

RepItemWhen
+4Organizing Code Files in C and C++May 16 2013 03:43 PM
+4Organizing Code Files in C and C++May 13 2013 08:36 AM
+4How do I make games? A Path to Game DevelopmentMay 10 2013 03:45 PM
+4Soft-Edged ShadowsMay 07 2013 03:10 PM
+4A* Pathfinding for BeginnersMay 07 2013 11:26 AM
+4Graphics Programming Black BookMay 04 2013 04:44 PM
+4Cellular Textures, the light speed approachMay 04 2013 04:42 PM
+4OpenGL Texture Mapping: An IntroductionMay 01 2013 06:52 PM
+4A Brief Guide to OrchestrationApr 29 2013 01:57 PM
+4Java Game Programming Part I: The BasicsApr 28 2013 09:18 AM
+4Enginuity, Part IApr 27 2013 02:57 PM
+4How To Get A Job In The Gaming BizApr 24 2013 06:07 PM
+4How to Screw Up a Perfectly Good Game Company in Ten Easy StepsApr 24 2013 06:01 PM
+4Java Games: Keyboard and MouseApr 22 2013 09:22 PM
+4The 7 Deadly Sins of Startup CompaniesApr 16 2013 12:37 PM
+4How To Build a Game In A Week From Scratch With No BudgetApr 15 2013 03:21 PM
+4Clock Synchronization of Client ProgramsApr 14 2013 04:59 AM
+4Dynamic 2D Soft ShadowsApr 14 2013 04:44 AM
+4Exploring Metaballs and Isosurfaces in 2DApr 12 2013 09:46 PM
+4Image Space LightingApr 12 2013 09:45 PM
+4Gravity FAQApr 12 2013 04:28 AM
+4New York Comic Con 08Mar 29 2013 12:21 AM
+4GameIS 2008 CoverageMar 29 2013 12:21 AM
+4Making Sound EffectsMar 28 2013 10:14 PM
+4A Verlet based approach for 2D game physicsMar 28 2013 11:12 AM
+4Matrix MathMar 27 2013 10:22 PM
+4Paris GDC HighlightsMar 25 2013 08:39 PM
+4Paris GDC: Day OneMar 25 2013 08:39 PM
+4Paris GDC: Day TwoMar 25 2013 08:39 PM
+4Casual Connect Seattle Part 1Mar 25 2013 08:39 PM
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