Jump to content

  • Log In with Google      Sign In   
  • Create Account


Dave Astle

Member Since 14 Jun 1999
Offline Last Active Sep 05 2014 12:53 PM

Reputation Earned

RepItemWhen
+4Quaternion PowersJun 06 2013 04:10 PM
+4Java Game Programming Part I: The BasicsJun 06 2013 04:10 PM
+4So, You Have Cool Game Ideas?Jun 06 2013 04:10 PM
+4Line Drawing Algorithm ExplainedJun 06 2013 04:10 PM
+4Graphics Programming Black BookJun 06 2013 04:10 PM
+4Coordinates in Hexagon-Based Tile MapsJun 06 2013 04:10 PM
+4How to Load a BitmapJun 06 2013 04:10 PM
+4A Quick Guide to FMODJun 06 2013 04:10 PM
+4Realistic Natural Effect Rendering: Water IJun 06 2013 04:10 PM
+4Soft-Edged ShadowsJun 06 2013 04:10 PM
+4How To Build a Game In A Week From Scratch With No BudgetJun 06 2013 04:10 PM
+4Using Lua with C#Jun 06 2013 04:10 PM
+4A Simple and Practical Approach to SSAOJun 06 2013 04:10 PM
+4New Incentives and a Whole New Platform From The Intel AppUp developer programJun 06 2013 04:09 PM
+4Comparing Shadow Mapping Techniques with Shadow ExplorerJun 06 2013 04:09 PM
+4How To Build a Game In A Week From Scratch With No BudgetJun 05 2013 02:17 PM
+4Understanding C++ Exception HandlingJun 05 2013 11:13 AM
+4Simple File I/O Using C++Jun 05 2013 11:13 AM
+4Java Game Programming Part II: Making a Simple GameJun 05 2013 11:13 AM
+4Bitwise Operations in CJun 05 2013 11:13 AM
+4A Tutorial on Pointers and Arrays in CJun 05 2013 11:13 AM
+4Organizing Code Files in C and C++Jun 05 2013 11:13 AM
+4Creating a Generic Object FactoryJun 05 2013 11:13 AM
+4Learn to Tango with D Excerpt: Chapter 2Jun 05 2013 11:13 AM
+4Stringizing C++ EnumsJun 05 2013 11:13 AM
+4K-Means Heuristic for General Purpose Binary Search Trees and Animated Data SetsJun 05 2013 11:13 AM
+4Super FactoryJun 05 2013 11:13 AM
+4A Simple C++ Object LoaderJun 05 2013 11:12 AM
+4A Data-driven Animation ManagerJun 05 2013 11:12 AM
+4Response Curves in XML for Game ParametrizationJun 05 2013 11:12 AM
PARTNERS