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Dave Astle

Member Since 14 Jun 1999
Offline Last Active Sep 05 2014 12:53 PM

Reputation Earned

RepItemWhen
+4Using Abstraction to Optimize Runtime PolymorphismJun 05 2013 11:12 AM
+4A Collection of Examples of 64-bit Errors in Real ProgramsJun 05 2013 11:12 AM
+4A Type-safe Generic PointerJun 05 2013 11:12 AM
+4Realistic Natural Effect Rendering: Water IJun 03 2013 07:30 AM
+4Realistic Natural Effect Rendering: Water IMay 31 2013 05:10 PM
+4Chess Programming Part V: Advanced SearchMay 29 2013 01:25 AM
+4Do We Really Need Quaternions?May 25 2013 03:46 PM
+4Introduction to Isometric EnginesMay 24 2013 06:21 PM
+4SQL in 60 SecondsMay 24 2013 11:11 AM
+4Some Game Playing Styles, and How Games Match One Style or AnotherMay 23 2013 09:15 PM
+1Logged inMay 23 2013 04:56 PM
+4Rendering Water as a Post-process EffectMay 19 2013 11:25 PM
+4Organizing Code Files in C and C++May 16 2013 03:43 PM
+4Organizing Code Files in C and C++May 13 2013 08:36 AM
+4How do I make games? A Path to Game DevelopmentMay 10 2013 03:45 PM
+4Soft-Edged ShadowsMay 07 2013 03:10 PM
+4A* Pathfinding for BeginnersMay 07 2013 11:26 AM
+4Graphics Programming Black BookMay 04 2013 04:44 PM
+4Cellular Textures, the light speed approachMay 04 2013 04:42 PM
+4OpenGL Texture Mapping: An IntroductionMay 01 2013 06:52 PM
+4A Brief Guide to OrchestrationApr 29 2013 01:57 PM
+4Java Game Programming Part I: The BasicsApr 28 2013 09:18 AM
+4Enginuity, Part IApr 27 2013 02:57 PM
+4How To Get A Job In The Gaming BizApr 24 2013 06:07 PM
+4How to Screw Up a Perfectly Good Game Company in Ten Easy StepsApr 24 2013 06:01 PM
+4Java Games: Keyboard and MouseApr 22 2013 09:22 PM
+4The 7 Deadly Sins of Startup CompaniesApr 16 2013 12:37 PM
+4How To Build a Game In A Week From Scratch With No BudgetApr 15 2013 03:21 PM
+4Clock Synchronization of Client ProgramsApr 14 2013 04:59 AM
+4Dynamic 2D Soft ShadowsApr 14 2013 04:44 AM
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