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Member Since 10 May 2004
Offline Last Active Aug 16 2016 08:26 AM

Posts I've Made

In Topic: Ways to visualise battle results?

15 June 2016 - 04:13 AM

maybe not concentrate on the war but rather on the result?
When you win, you gain new grounds with resources, so what did I get?
When you loose, lives are lost (not that interesting perhaps), but does that have economic impact, less production, or need to replenish the army?
Perhaps a great warrior died or got wounded?

Winning the battle possibly captures the opponent, or the opponent simply loses the army and escapes. It's used to kill other player's characters.

There is also a battle against border armies and strongholds. These also simply annihilate the defense allowing you to pass through the area or take the stronghold. Note that this is a separate action though. You might simply defeat the castle army and choose *not* to seize it.

In Topic: Ways to visualise battle results?

15 June 2016 - 04:10 AM

In the visual sense, like screenshots or a video of what you already have.

Here is the "buy army" screen...

In Topic: Ways to visualise battle results?

01 June 2016 - 08:28 AM

This youtube video is what I could find.  It actually skips it, but you can get at least a couple of seconds worth before the skips.  It happens plenty of times in the video, but I think they all get skimmed over for brevity.  I made the link be right at the time where one starts though.

That is similar to what I tried, but it doesn't appear to work very well visually with (mostly) a single army type on each side.

In Topic: Ways to visualise battle results?

01 June 2016 - 08:26 AM

What is the visual style of the game? It's difficult to suggest anything without knowing the mood of the game.

In what sense? It's a fantasy RPG/Strategy if that helps?

In Topic: Ways to visualise battle results?

31 May 2016 - 07:12 AM

Do you somehow know beforehand how many units are in the army you are attacking?  If not, then your animation could somehow accentuate that number, making it a big deal, being different depending on which team has the higher number, and how big the difference is.

No, the battle is extremely predictable (which is a fundamental game decision in the game) and you know all about your opponent. There is a tiny variance in efficiency from battle to battle, but it is hardly noticeable.

Do you have a video link to those automated battles in C&C3? I could not find anything.