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mikeman

Member Since 10 May 2004
Offline Last Active Today, 10:38 AM
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Journal Entries

Journal of mikeman > Help us playtest Hyperdrive!

Posted 24 February 2014

We've made some significant progress with Hyperdrive since the last time I posted...so much in fact that we've decided it's time to engage in some playtesting, in order to test the game in various hardware configs, and get reports about bugs, glitches and the gaming experience in general.


So, if you want to participate and help us make the game release-...


Journal of mikeman > Off-road futuristic racing(yes, it exists!)

Posted 05 January 2014

So, this week I've got a brand new video of a new Canyon track I'm working on, which is (semi) off-road, in contrast to all the previous ones which where more confined.


Here it is! (HD option included)





The number of weapons/items I've implemented have officially reached 8 as of today...and they include the...


Journal of mikeman > Hyperdrive : Some gameplay changes, and a new level. (vids inside)

Posted 21 October 2013

Since my last journal entry, we've made a somewhat significant change in the combat gameplay. More specifically, if you read the previous entries where I describe the mechanics, you'll see that we used to have a shared "energy" resource which powered all available weapons. After some thought though, we decided to go for a more traditional approach: The ma...


Journal of mikeman > Hyperdrive: It'll be done when it's done(tm)!

Posted 19 September 2013

Wow...I checked my journal entries yesterday, and realized my last one was in May! I guess that, to an outsider, progress for Hyperdrive, the futuristic racing game me and another gamedev member, code_zombie, are making would seem kind of slow. However, it is not so: we have kept working on it this whole time, but since till now I do most of the coding w...


Journal of mikeman > Hyperdrive: Getting closer...

Posted 08 May 2013

Greetings from the journal land!So, as I expected, progress in Hyperdrive is somewhat slow, having to juggle quite a few things in real life, but pretty steady. We think it will be ready for release around September, including multiplayer. Vehicle and racetrack models are complete(11 vehicles and 8 track variations), background/environment models are pend...


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