Greetings from the journal land!So, as I expected, progress in Hyperdrive is somewhat slow, having to juggle quite a few things in real life, but pretty steady. We think it will be ready for release around September, including multiplayer. Vehicle and racetrack models are complete(11 vehicles and 8 track variations), background/environment models are pend...
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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
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Journal Entries
Journal of mikeman > Hyperdrive: Getting closer...
Posted 08 May 2013
Journal of mikeman > Vvvvvroooommmmm!(translation: I has new gameplay videos!)
Posted 04 March 2013
So...I've been working on Hyperdrive the last weeks during my free time(from job and university), and progress has been good I think. Not that I still don't have a ton of things to implement(including multiplayer), and of course also to polish and "juice" the game up, but we're definately on the right track http://public.gamedev5.net//public/style_emotico...
Journal of mikeman > So...what else is new...
Posted 30 December 2012
So, a lot of things have changed(to the better) since I made my last entry. I have been making some good progress on the game. But what's the real good news, is that I have engaged in a collaboration with another programmer who I met on #gamedev, and he is responsible for primarily funding the game and porting it to Android and iOS. I should note, he has...
Journal of mikeman > New gameplay video
Posted 12 October 2012
Just a short gameplay video of a new track I'm playing with, which contains more variations than the previous ones.
Journal of mikeman > Windchasers still under way...
Posted 09 September 2012
So, for anyone that read my previous entries...I am still working on WindChasers, between job and college. Here's a gameplay video I recorded just some days ago:
I can't say I have much trouble developing the game, its biggest challenges is tweaking the physics, which is an ongoing process, and developing...
I can't say I have much trouble developing the game, its biggest challenges is tweaking the physics, which is an ongoing process, and developing...
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