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mikeman

Member Since 10 May 2004
Offline Last Active Yesterday, 02:30 AM

Posts I've Made

In Topic: So I was watching Extra Credits yesterday

24 July 2015 - 10:50 AM

 

 

Even if you could improve your talent pool (and not distract them from their current roles), you are only likely to succeed in increasing the number of White Dudes working on a project. You might get a couple more women involved but again likely to be White Women which suffers the same diversity problem.

 

I was specifically addressing the question of writers working on characters other than themselves, I believe. (I think that when I came to post, someone else (Oluseyi, perhaps) had already provided at least one answer to directly changing the pool of applicants.)

However, I'm not sure that it wouldn't help, even if only a little: seeing more representations of people like them might encourage non-white/non-male people to enter the industry in greater numbers. The less the industry is perceived to be a bastion for white males, the more inviting it is likely to be to people of other demographics, it seems to me.

Changing the demographics of game development studios needn't be achieved through a single solution; multiple efforts can work together, I feel.

 

Very much agreed. And I'd go even further and say that artists and writers should create characters unlike themselves just to hone their craft. Besides any moral good you might be able to do, besides any underserved niches you might be able to profit from, improving as a creator includes pushing your comfort zones.

 

I'm a moral individual, but that doesn't prevent me from writing a psycopathic villain. I'm middle class, but I can write poor or rich. I can't claim any first hand knowledge of the female experience, but I listen to them, I read what they write, I imagine myself in their shoes and so I learn to create fictional versions of them. Then I see where it feels fake, and I improve.

 

It doesn't have to be a 'what it means to be Mexican memoir', just convincing, interesting characters of many backgrounds who are shaped but not defined by their culture. Even if they don't make it into any games, modelling a chubby woman instead of another 36-24-36 babe in a skimpy outfit is great practice: many classic artists found fat a far more interesting and challenging body type to hone their skills with. I don't think "I can't create that" is ever a good response by a creative type.

 

 

OTOH, there will be some that will say "oh look, a white dude made a movie/book/game with a strong black woman as protagonist and he gets showered with appreciation for doing so, while actual black women have trouble getting support/funding to tell their stories".

 

I've heard feminist women of color saying white male writers *should* write characters like that, and that "it's out of my experience" is not an excuse for someone that it's his job to create characters, and I've heard comments like the above too. Both have merit, and I'm kind of confused of what's "right", or maybe one should just go ahead and do what they think and accept the fact they're inevitably going to get flak by some people no matter what they choose.


In Topic: So I was watching Extra Credits yesterday

24 July 2015 - 02:35 AM

@conquestor3:

 

I find that many of us, when we hear things like "check your privilege", have the knee-jerk reaction of thinking that we're being accused of not being deserving whatever we've accomplished, and protest "nothing was handed over to us", continuing with listing how our family was poor, how we worked hard to get where we are, etc etc. I come from a working class family, and from a country(Greece) that is in such a bad situation right now, I've had no choice than to emigrate to another country in Eastern Europe in order to find a decent(or any) job and make a living. You could say I'm not overly privileged, but you'd forget that, working class or not, my family could afford me an education, buying me books, a PC, an internet connection, a reasonably stable, comfortable and quiet home where I could study and play. My country, at least for now, is part of the EU and I can travel, work freely and have health insurance at any other EU country with just my id, with extremely little bureaucracy for all that.

 

Furthermore, even though I'm currently an immigrant, my light skin features help me "blend in" much more easily - people may or may not have some negative reactions if I mention I'm Greek, due to our reputation recently, but I can choose not to, and most people I meet just don't know; they just know I only speak English. Especially with my light skin appearence, light hair and green eyes, I could be from Sweden or Finland for all they know. These things *were* kind of "handed over" to me, and there are many other people that didn't have them; that doesn't diminish my own effort though. It just means we should work so those privileges are accessible to more people.


In Topic: So I was watching Extra Credits yesterday

24 July 2015 - 02:24 AM

 

 

Women already purchase over 50% of all games, and they play a growing percentage of them.


I would actually be interested in looking at any comprehensive stats about all that. In this day and age, saying "~50% of gamers are women" is almost a truism…

 


But that's not what I said. I was quoting an old ESA stat I assumed would be familiar to this audience, which is about game purchases, not play—i.e., women may be buying games for their children or significant others to play. The closest source I can find is this press release (the report is linked within), but it focuses more on women comprising "40% of gamers"—whatever the fuck that means.

 

 

Yeah, I know, I was just citing the most common statistic I've seen mentioned. Thanks for the link.


In Topic: Any interesting mobile games?

23 July 2015 - 07:23 AM

Depends what you're looking for; you guys know you can play games like Broken Sword, Broken Age, NFS or XCom:EO/EW and they're pretty much the same as the console/PC versions, somewhat graphically downgraded of course, right?


In Topic: So I was watching Extra Credits yesterday

23 July 2015 - 06:56 AM


Women already purchase over 50% of all games, and they play a growing percentage of them.

 

 

I would actually be interested in looking at any comprehensive stats about all that. In this day and age, saying "~50% of gamers are women" is almost a truism: Almost anyone that owns a smartphone is invariably going to use it for playing some games too. At this point, I'm not really interested in the classic "casual/hardcore" distinction, and I have no problem believing that women dedicate equal or larger amounts of time in playing games; however I am a bit of skeptical, based on my own limited experience, about how much *money* they spend on games. At this point, I think my own sister spends more time playing games than me; she gets hooked from time to time to games like Fruit Ninja, or word/puzzle/hidden picture games, etc...however I spend way more *money* on games; I purchase games on Steam just to check them out and then never really play them, while I don't believe she has ever actually *bought* a game, let alone caring to invest money on "gaming hardware"(graphics cards, controllers, etc).

 

Most women I know(family, friends, colleagues) behave the same. I realize, of course, that this is my own limited experience, and at the end of the day women generate revenue for game companies even if the games are "f2p", but nevertheless I would be interested to find out, say, the percentage of console owners that are women, or the amount of money women spend on buying games, or gaming hardware. I can't seem to find any statistics that depict those figures.


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