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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

mikeman

Member Since 10 May 2004
Offline Last Active Today, 05:31 AM
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Journal of mikeman > Hyperdrive: Getting closer...

Posted mikeman on 08 May 2013 - 08:07 AM

Greetings from the journal land!So, as I expected, progress in Hyperdrive is somewhat slow, having to juggle quite a few things in real life, but pretty steady. We think it will be ready for release around September, including multiplayer. Vehicle and racetrack models are complete(11 vehicles and 8 track variations), background/environment models are pend...

Journal of mikeman > Vvvvvroooommmmm!(translation: I has new gameplay videos!)

Posted mikeman on 04 March 2013 - 07:18 AM

So...I've been working on Hyperdrive the last weeks during my free time(from job and university), and progress has been good I think. Not that I still don't have a ton of things to implement(including multiplayer), and of course also to polish and "juice" the game up, but we're definately on the right track http://public.gamedev5.net//public/style_emotico...

Journal of mikeman > New gameplay video

Posted mikeman on 12 October 2012 - 05:11 AM

Just a short gameplay video of a new track I'm playing with, which contains more variations than the previous ones.



Journal of mikeman > Windchasers still under way...

Posted mikeman on 09 September 2012 - 06:05 AM

So, for anyone that read my previous entries...I am still working on WindChasers, between job and college. Here's a gameplay video I recorded just some days ago:



I can't say I have much trouble developing the game, its biggest challenges is tweaking the physics, which is an ongoing process, and developing...

Journal of mikeman > Shiny new WindChasers demo! Come and see!

Posted mikeman on 03 June 2012 - 09:16 AM

Hello there. Well, since the last time I posted, some things have changed with the WindChasers project. Specifically, I decided that the top-down view, while interesting and more arcade-like, would seem too outdated to some. And since the graphics and physics engine can handle it, I decided to switch to full-3D view, like most modern racing games.

Now,...

Journal of mikeman > Small update

Posted mikeman on 14 September 2011 - 08:57 AM

I don't have much new things going on...I worked a day or two on cleaning up the code, now I can say I work with it with much more confidence. I have implemented some new enemy behaviour and some post-processing effects but that's it. I also experiment with various environment types, and have gotten into learning a bit 3D modelling for my needs. The...

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