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Andreas Persson

Member Since 10 May 2004
Offline Last Active Jul 02 2011 05:29 AM

Posts I've Made

In Topic: Need ideas for income

21 October 2009 - 11:33 PM

Thanks for all input :) will try out a few of them and see what feels right.

In Topic: std::vector question

05 October 2009 - 11:41 PM

Agreed multiple vectors makes it a lot clearer. But is it faster to have an extra vector for updating and the specific vectors for collision etc?

In Topic: Best Game Engine for Indie Game?

07 July 2009 - 06:57 AM

I put my vote in for Leadwerks, very nice features for it´s price. You can have a character controller with physics and fps camera up and running in minutes. When your game is finished most people will probably have SM 3 cards, check Steam´s hardware survey http://store.steampowered.com/hwsurvey/

In Topic: Need help with ideas for a TBS

26 June 2009 - 06:26 AM

The fact that it´s soldiers doesn´t really matter for the game at this point. The movement works like this at this point (board is width 11 x height 14)

1 soldier - Horizontal and vertical movement
2 soldier - Horizontal and vertical movement
3 soldier - Only diagonal movement
4 soldier - Free movement
5 soldier - Free movement
6 soldier - Free movement

Movement cost same as number of soldiers in squad.
Units can jump over friendly units for same cost as moving a single step.

6 movement points / turn

1 extra command point if we own a 6 soldier unit. The command point can
be used to move any unit one step.

Soldiers can be merged in the middle of the board.

In Topic: Why use Direct3D?

14 May 2009 - 02:06 AM

I am dx user myself, how does OpenGLES stand up to "ordinary" OpenGL and dx? Is it only for portables/phones or is there anyone using it for pc development. It´s supported on the PS3 right?