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Andreas Persson

Member Since 10 May 2004
Offline Last Active Jul 02 2011 05:29 AM

Topics I've Started

ApGames releases Herofy and offers Caelum for the price of a tweet

28 June 2011 - 02:07 PM


Me and my friend (ApGames!) just finished our latest game Herofy.
To celebrate this we are offering our old game Caelum for the price
of a tweet until the 3rd of July.

Herofy is a match-3 puzzle adventure. Guide your hero or heroine through a series
of dangerous dungeons, using your magical powers and your wits alike to reach the
next door. As you make matches, your character falls along with the objects you're
matching. Can you get them to the exit? Collect coins, defeat monsters and save
the kingdom!

* 100 challenging levels
* Rotatable playing field
* Two different level types - break all the marked tiles, or find the key!
* Eight different power-ups to buy and use
* Play as a hero or a heroine
* Watch out for the monsters!
* Timed and untimed game modes
* A new type of match-3 action!

Herofy launches on 28th June at just $6.99 from our website: ApGames
More information: Herofy

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Caelum casual pachinko game

03 August 2010 - 12:44 AM

ApGames release their casual game Caelum today. You can get it for $9.99 at http://www.apgames.se/caelum, a demo will be available soon.

Check out a preview at Gamezebo http://www.gamezebo.com/download-games/caelum/preview

[Edited by - Andreas Persson on August 3, 2010 7:50:51 AM]

Need ideas for income

21 October 2009 - 01:41 AM

Hi I am currently developing a tower defence like game in space. You build spacestations to kill incoming enemies. I want some form of income. I don´t want mining/harvesting ships that mines asteroids or something similiar. I was thinking of small stations that just generates income but that doesn´t sound that good either. Any suggestions?

std::vector question

05 October 2009 - 10:44 PM

Hi is it considerd bad practice or bad for performance to have individual vectors for lot´s of different objects. For instance all enemies in one and bullets in another. I would think it´s better to have them all collected in one additional vector for say gameobjects and iterate through that to update than to iterate each smaller vector seperatly?

Need help with ideas for a TBS

26 June 2009 - 01:28 AM

Hi I am currently devloping a turn based strategy game in the same vein as chess. Different units have different movement options. Every unit is a squad with 1-6 soldiers in it. You navigate the board to eliminate all of the opponents pices. The game works pretty well but I could use some extra flair. Maybe power ups or other action to add more gameplay. Any suggestions?