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Member Since 12 Jun 2000
Offline Last Active Nov 17 2012 04:48 AM

Posts I've Made

In Topic: Who to follow on Twitter?

17 November 2012 - 04:48 AM

Yup definitely can't forget John Carmack Posted Image
May get technical at times, but I really like the tweets where he says he wasted like an hour looking for a typo in code or how bad some of his old code was when he looks back.
It give hope for the rest of struggling average programmers if the best of them still struggles and does some stupid things as far as coding goes.

In Topic: Which mobile platforms have best developer support?

14 May 2012 - 06:24 PM

You'll probably have to get more specific if you want a better answer since you ask a pretty generic question IMO.
For example, one of the books that covers IOS and Android game programming in a single book has this to say in the first chapter:
For iOS Developers
To use this book for iOS, all you have to do is to grab a copy of the latest iOS SDK available at
http://developer.apple.com, and install it on your Mac.
Out-of-the-box the iOS SDK provides a simulator with full GLES v2 support, so even if you do not
have an iOS device, or do not have an official iOS Developer Certification from Apple, you can still
make full use of this book.
For Android Developers
To set up your environment for Android, it is unfortunately not as easy as for iOS.
Personally, having developed for both I can say it's pretty near impossible to develop for Android without actual hardware device Posted Image
This is only one of the many advantages Apple currently has over Android Posted Image

In Topic: Advanced Mathematics for Computer Science

05 April 2012 - 07:33 PM

Do you have any recommendations for category theory learning materials (books, videos, websites, online courses, etc..)? I've been trying to learn the basics for a while now without much success..

No, sorry. I ended up learning enough of our text book to pass the exam, but it's about the only time in my life when I memorized a bunch of material without understanding most of it. At the exam they asked me about the Yoneda lemma, of which by now I only remember the name.

Wow how'd we get on this tangent Posted Image

In Topic: How to improve this code

23 March 2012 - 05:56 PM

Number of thread per groups must be 1 because of serial nature of algorithm... If i paralelize this part, ist slower because of lots of "if" branches

Actually, according to this paper and what others have already said you're not going to get very far with the serial version!

CULZSS: LZSS Lossless Data Compression on CUDA

You need to break up the work to take advantage of the task or data parallelism of the gpu Posted Image

In Topic: Unity tutroials

23 March 2012 - 05:00 PM

These are the best intro video'sI've come across, but they use Javascript.