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Member Since 14 May 2004
Offline Last Active Sep 25 2014 06:55 PM

Posts I've Made

In Topic: Goodbye to GameDev.net

07 September 2014 - 07:03 PM

It's always awkward when people start airing their grievances in the Lounge for everyone to see.


The post itself was so vapid. Just leave it alone.

In Topic: I want to talk to an indie dev for making one of my game ideas

06 September 2014 - 02:37 PM

I don't think you have given enough information for potential interested partners to PM you.


At the minimum, you should disclose what experience you have, whether you have any art assets or sound assets, and the genre and scope of the project.

In Topic: Ballz - Very addicting and Fun to play

06 September 2014 - 02:26 PM

Hi deysourav.


Played your game, "Ballz". Actually, I had made a game called "Ballz" before so I wanted to see what the rules were for this game. In my game, the player controlled three balls(z) simultaneously. You had to get each one to a goal that matched the pattern/color of the ball.


This game is very abstract. The rules feel arbitrary. Why is the same color dangerous? Why do I want to get points? It was fun at the beginning because I wanted to get a power-up. Once I got one, I realized it took away from my points. This is a strange rule. Now I don't know whether I am trying to survive for a longer time or just try to get the most points.


Also, the background is too bright and saturated.


When you don't have any warning for changing color, it makes it so that you get hit unfairly.


But the most important issue is that using a power-up felt like I was restarting the game rather than getting farther.

In Topic: Disconnect - A ludumdare post mortem

04 September 2014 - 01:17 PM

It's always a challenge to communicate as a team.

With two people writing code, making definitive choices can be hard. Remotely, right.

What language and tools were you using?

In Topic: Would you Still Play Nintendo 64-Quality Games?

01 September 2014 - 12:47 AM

Memorable picks of pics.