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suliman

Member Since 19 May 2004
Offline Last Active Feb 28 2015 09:10 AM

Posts I've Made

In Topic: leave function definition "empty" (c++) ?

28 February 2015 - 08:56 AM

Im fine with crashing if calling an "not there" function. Its either used or not used for an entire project so its not gonna be a problem.

Or returning the string "NO NAME" if its possible to define a default function should there not be anyone defined.


In Topic: Dungeons in roguelike. Randomly generated or not?

18 February 2015 - 01:33 AM

Thanks guys, you're the most awsomest of the internets! For reels.

 

(No but really, good input)


In Topic: Hiding savedata to prevent save backup

17 February 2015 - 02:40 PM

@Shpongle

Yeah that seems to be the best method.

I just dont want to leave the data to obvious to meddle with (not to INVITE the player to take the easy way out first thing). I dont see how it would annoy any player just playing the game. You can still save ingame, you just have to go an extra mile (or meter) to meddle with the game data.


In Topic: Dungeons in roguelike. Randomly generated or not?

17 February 2015 - 02:19 PM

Hmm good points.

 

So what about having a fixed (handmade) worldmap where you travel and run into encounters (like fallout tactics for exampel) and each dungeon has a specific place in the world. But the dungeon ITSELF is made randomly (from dungeon specific settings) each time you enter it (and it refills each time it is remade).

 

So a dungeon will have a similar feel (same general difficulty and monster types) but have different layout/ the key is in another room etc.

 

Might work?
Erik


In Topic: Hiding savedata to prevent save backup

17 February 2015 - 02:12 PM

So... many people log in just to state EXACTLY what i wrote in the post i have no interest in and already know. Not very useful.

 

Im asking for simple hiding tricks. Comments on the ones I suggested or other ideas are useful.

 

@Brain

I dont want online simply because thats more mess (and possibly costly) than I prefer to handle for this feature:) Also it forces the player to have internet connection/be online.


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