Interesting discussion. But i do find it strange that some suggest:
- Include it, but let "others" deal with it, not the player. This would be dishonest. Slavery wasnt done by only "evil men", it was done by almost anyone and every nation.
- Include it, but dont make it profitable. Why? It was VERY profitable, this is why it was so widespread. The economic system encouraged it and plantations wouldnt exist in the way it did if not for slaves.
- Include it, but make the player "the good guy" by intercepting slave ships and freeing slaves. Really? This NEVER happended and would make a very strange trading game.
Im slightly dishearted now. The easiest seems to do just like everyone else who makes a game in this setting and pretend slavery didnt happen:(
This game will not be marketed or sold so maybe it matters less than implied by this thread, but should that really matter for the actual issue?
The portayal (if included) will be rather abstracted. You play on a map of carribia with Europe and (maybe) Africa as off-map locations where goods can be sold and bought by your ship markers. Slaves will be a cargo marker just as sugar or cotton will be. Events like epidemics on a ship carrying slaves may be included but no individual crewmen or slaves will exists with picture, name or background (regardless of white or black skin).