Im wokring on an idea for a sort of Total War for the modern age. You fight for control of cities on a map with todays armies and develop your cities. The map may be semi-abstracted, allowing bases as well as "large cities", prefereably using the nearby map terrain to effect how cities produce resources.
All total war games uses (more or less) a single resource (money/coin/florins etc). I want to diverse it a bit for my game. Im thinking:
1. Cash/supply - used for army upkeep, recruiting and buildings - (from taxes, trade, mines, what else?)
2. Industry - used to produce most non-infantry units (from factories etc). Must be moved by trucks to where its spended.
So economy-focused cities will supply recruiting cities (military complexes) with the industry resource.
What are your thought? Any better/more fun way to divide it? It can also be three resources, introducing manpower for example.