Im making a single-player ww2 adventure naval game (just for fun, not commercial). Its sort of like sid meiers pirates. You start with a small ship and run missions and loot to get more wealth, upgrade your ships and gear and get higher ranks with different wartime nations, which unocks new missions and ships.
Much like diablo-kinda games, would a difficulty option make any sense? It seems changing health/damage of you and enemies (typical difficulty setting) would only make different parts of the game longer or shorter. Or am I missing something? Any ideas or input?