Yeah, like said above, vertices per face is not an interesting metric. The total number of vertices and the total number of triangles are more important. If an artist needs to do e.g. a hard edge on a seam to deliver some effect, the artist will need to do a hard edge on a seam and there's no way around it. Perhaps the opportunity in improving vertices per face might occur if for some odd reason two faces that share a vertex should have the same normal direction at the vertex, but somehow ended up having normals that are almost identical but not quite, and as a result the vertex got (unintentionally) duplicated for the two adjacent faces. Although I imagine such mistakes would be quite rare in practice.
clbMember Since 22 May 2004
Offline Last Active Jan 26 2015 09:12 AM