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Member Since 13 Jun 2004
Offline Last Active Nov 24 2015 10:44 PM

Posts I've Made

In Topic: Idea for a GoogleMaps Strategy Game

02 September 2015 - 04:14 PM

I don't think you'll have much luck using google maps for this. Take a look at Open Street Maps instead: https://www.openstreetmap.org/about 

I love the idea of games that use real world maps, best of luck to you!

In Topic: What to do if a coding project starts to feel too complex to handle?

08 November 2014 - 05:20 PM

Yeah I find when a project is getting too complex it's time to take a step back and take a look at the bigger picture.

In Topic: Vertex Shader Clamps 0-1... Need float!

15 January 2013 - 08:14 PM

If you're using the color semantic, try switching it to TexCoord. On certain cards the color gets clamped from 0-1.

In Topic: Game UI

31 August 2012 - 04:01 PM

Almost universally each engine provides its own GUI libraries so no game companies don't use 3rd part UI libraries.

Extremely untrue, a lot of companies use scaleform or their own flash interpreter for their UI. There are also a few other 3rd party frontend options out there.

In Topic: Which Animation software

21 August 2012 - 09:43 PM

You think Max's interface is good???????


It's full of a decade of clutter and was kinda clunky back then! Of all the things to praise Max for, UI is certainly not one of them.

I couldn't disagree more. While it might be a bit cluttered I find everything is fairly easy to find and everything is where it would make sense.

I've had to switch to Maya for a project and it just felt like everything was the opposite of what I would expect it to be. Now maybe that's because I'm used to Max but it seemed like if you didn't know the keyboard shortcut for something in Maya you were hooped.