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Dancin_Fool

Member Since 13 Jun 2004
Offline Last Active Dec 16 2015 12:51 PM

Coding In Transit > Armorsmith - A tool for costume development

Posted on 10 June 2015 - 01:57 PM

Hey Everyone!

I haven't posted a blog entry in a long long time. I've been so busy with work and the kids at home that it's hard to find the time these days to write up an entry.

I have been busy though, building costumes, fun projects with my 3d printer like a jukebox and an arcade cabinet. I've also been hard at work on a new programming project, and...

Coding In Transit > One Game A Month - Asteroid Alan

Posted on 02 February 2013 - 01:52 AM

This is a repost from my external blog  http://codingintransit.blogspot.ca Hey Readers,So I mentioned at the end of my last post that I was going to give this One Game a Month thing a go as a sort of New Years resolution to complete more projects.www.onegameamonth.com So here I sit at the end of the month with my first finished project, Asteroid Alan. I p...

Coding In Transit > Earth Cubed

Posted on 08 January 2013 - 09:09 AM

This is a repost from my blog http://codingintrans...gspot.comIt's been a long time since my last post!Life has been so busy the last couple of months I just haven't been able to find the time to post. I took a break from the bar game over the month of December. As you readers have probably noticed my attention span for a project usually lasts about...

Coding In Transit > Fun With Behaviour Trees

Posted on 03 October 2012 - 01:31 PM

This is a repost from my external blog http://codingintransit.blogspot.ca

Hey readers, the last two weeks I've been working on game resource management and progressing on my job system.

Job System

My initial plan for the job system is essentially that every job has a set of abilities....

Coding In Transit > Adventures In The Land Of UI

Posted on 01 August 2012 - 08:28 AM

This is a repost from my external blog http://codingintransit.blogspot.ca

I spent the last 2 weeks working on a 2 week sprint to try and get the beginnings of a UI editor in place.

Week 1

The first step was cleaning up all the UI Elements I'd accrued over the last year or so. The big...

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