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Member Since 19 Jun 2004
Offline Last Active Jul 25 2014 10:37 AM

Topics I've Started

Is this wonderful lady acting?

02 April 2013 - 04:48 PM

After watching the following video, I'm struggling to actually imagine anybody talking and behaving like this in real life. So to the members from America, is this wonderful lady playing up for the camera or is this 'natural'?



Shipping services in USA

15 September 2011 - 06:25 AM


I'm trying to get something ordered from the USA, I can get it delivered to a relative and then from there organise shipping to the UK - the problem I'm having is the second part and doing it cheaply. My package is 5lbs, 14x6x12 inches, I can ship the same thing from the UK to the US for around $47, but I've tried UPS, DHL and Fedex and they're all charging in excess of $140 to send from the US to the UK... So, what are the popular services for sending parcels in the US?


MW3 Graphics on PC

03 September 2011 - 01:48 AM

I've been out of gaming due to the lack of a discreet GPU for the past 3 years or so, but have recently invested in a GTX 560 so I'm going through games that I've missed in that time. I haven't been completely ignorant of what is going on with releases etc. and I've just seen this MW3 trailer but I'm slightly shocked/worried/disappointed at the graphics. Clearly, MW3 is for consoles as well, but is this really what the graphics of MW3 on the PC are like? They look worse than the games I was playing when my graphics card packed in!

Integers for logic, floats for graphics

18 May 2011 - 07:40 AM


I'm aware that a GPU works with floats (although some newer cards I understand can work with integers). From what I've seen from sample code over the net and on these forums the game logic code also seems to use floats instead of integers, what I don't understand though is why? Is this a case of performance, or what? Is the performance hit from casting an int to a float to perform a matrix operation too great? Similarly, if I were to create a particle effect (for example sparks from a welder), then could these particles be tracked with integers?


Looking for a (IIRC) SCEE presentation.

03 February 2011 - 09:17 AM


I'm looking for a presentation which I think was done by SCEE, although it probably concentrated on the PS3. I think it was listing the top 10 common performance mistakes that developers of the PS3 make and was called something like "At least we don't do that", or words to that effect. I'm sure the presenter said he was from the developer support group or something... It was quite interesting, but I can't seem to find it at all, don't suppose anybody knows of this?