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Member Since 19 Jun 2004
Offline Last Active Yesterday, 10:07 AM

Topics I've Started

PSD Extraction Tool & SDK

25 June 2015 - 03:59 AM

Ready for takeoff!


I proudly present Molecular Matters' new solutions for extracting layers and other kinds of information from Photoshop .PSD files thoroughly, reliably and in no time.


For artists and designers, we offer our new tool called PsdExtract, which allows them to extract Adobe® Photoshop® .PSD files directly from within Windows Explorer with a few simple clicks. Exporting layer data to individual files has never been this easy.


For programmers and development studios, we offer the PsdLibrary SDK, which enables them to directly load data from .PSD files once the SDK has been integrated into their engine/asset pipeline. This can be a huge time saver for the whole team, because developers don't need to export their Photoshop data into individual files any longer.


Please let us know if you have any questions regarding the products, or want to setup an SDK evaluation!


Introducing "mFusion" - a new material authoring tool

22 January 2015 - 08:47 AM

My company Molecular Matters launched a new tool called "mFusion" for 3d artists yesterday!


mFusion is a powerful material authoring tool, designed to simplify and boost your texturing workflow.


It lets you: build material layers, tweak their contributions, create different variations, and bake them into textures that work with any game engine and 3d package. If you have a library of standard materials lying around, you can quickly combine & mix their textures using vector masks and mFusion, as if your material was made of several distinct layers like iron, rust, dirt, etc. When you're happy with the result, simply bake it into one single texture map for diffuse, specular, gloss & normal. This lets you work in a layered manner, but use the resulting material in any game engine and 3d package without the heavy run-time cost associated with blending several materials.


mFusion works directly with layers, groups, vector masks and smart objects contained in Adobe® Photoshop® files, so you never have to leave your favorite tool when doing texturing work. The tool directly reads from .psd files, no export steps needed!


Go check it out now, and download the demo version at:




Molecule Engine blog

06 July 2011 - 08:12 AM

Hi everyone!

I have recently started a game development blog delivering insights into the design and implementation of my company's product, the Molecule Engine. Check it out here: http://molecularmusings.wordpress.com/