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SLotman

Member Since 25 Jun 2004
Offline Last Active Sep 12 2014 11:21 PM

Posts I've Made

In Topic: How Obscure Can I Go ?

11 August 2013 - 11:02 PM

I would also like to see that. You never know - maybe someone reading about it could fall in love with the language, and open new roads of development :)

 

Maybe you should on your article, before approaching the advanced topics, just have a paragraph explaining the language and why you use it.


In Topic: Challenge #3: How would you promote a new Indie game?

23 June 2013 - 12:15 PM

I'm with Marc... cross platform is the way to go - but not only that, you need to spread the word as much as you can.

My "Escape from Alcatraz" game is doing better than I expected: around 15k downloads, most of them (around 9k) from iOS.

 

I submitted the game to several review sites (I just googled "Android review" and "iOS review" - but  I don't think any review has been published about it), I posted on twitter, on facebook... and although I do not have many followers, the word is spreading I guess :)

 

Some evidence that my game is 'appearing' to the public is that its listed on Metacritic and on GameSpot (first of my games to achieve this!), and I even found a page where people asks for hints to pass certain parts of the game =)


In Topic: Article Writing Reflections - How'd we do?

31 May 2013 - 07:19 PM

Well, once you publish the article, it shows a small message that "this article was set to be published on future" (or something like that) - instead of making it automatically disappear, put a little bit more text explaining that this is how it's supposed to be, and an "ok" button to make the DIV go away smile.png

 

And BTW:thanks for the reply! smile.png

 

Edit: Another idea for this - what about the articles someone writes being listed on their user control panel (Under 'my content')? Makes it easier to find and edit them, instead of hunting them down on all the other articles. (If there is a faster way to find an article written by yourself, I couldn't find it) Nevermind, I found it under "resources".


In Topic: Article Writing Reflections - How'd we do?

31 May 2013 - 05:35 PM

I don't know if anyone is having the same problem... I just tried writting my first article, all was well, until I published it. I can't, no matter what I try, change the date from January 18, 2038. Is it supposed to be this way, or it's a bug? (Tried on Firefox and Chrome, both latest version)


In Topic: Underwater distortion

12 July 2004 - 06:55 AM

Promit: Sorry, it's not that I don't want to learn pixel shaders (I do!), but my game support geforce1 and up, so pixel shaders are out of the question.

_DarkWIng_: I cant use textures at all.. the game may run at any resolution, from 320x240 up to anything the card may support - and the game even runs on a resizable window, so the resolution can be absolutely anything!

If I start using glViewport+glCopySubImage (and I tried that), the higher the resolution I use for the game, more detail I loose. For example, my Geforce4 ti4200 doesnt seems to like a glViewport bigger than 512x512... and I am used to run the game at 1024x768.

So rendering to texture and then applying it on a surface is no good also.


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