Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 25 Jun 2004
Offline Last Active Sep 12 2014 11:21 PM

Topics I've Started

Virtual Marbles

20 December 2005 - 03:51 PM

Hi everyone, I've just completed my first 3D Game, called "Virtual Marbles" ("Bola de Gude" in Brazilian Portuguese). The game is both in Portuguese and English, and it's about the traditional marbles game. You can see a in-game screenshot here: The game has 3 different playing modes, 5 levels, up to 4 simultaneous players, offline/online playing and more than 30 marbles to choose from. To visit the website and download the demo, just go to http://www.ICONGames.com.br - the full game is also available right now. Game requirements: PC with 500Mhz processor, 64Mb of RAM and 3D graphics card with 32Mb compatible with Direct-X 7, 30Mb of free hard disk space, Windows 98/ME/2000/XP. (that's for the full game, the demo needs much less disk space) [Edited by - SLotman on December 21, 2005 6:50:37 AM]

Underwater distortion

25 June 2004 - 07:22 AM

I was talking to a friend about Quake 1 the other day, and then I remembered Quake used to do an effect like this when you go underwater: I was just wondering... is there any way to do this in opengl? It is obviously direct manipulation of the video buffer - but how do I get access to it on ogl?