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Member Since 25 Jun 2004
Offline Last Active Jan 20 2016 04:39 AM

Topics I've Started

[Free][iOS][Android][WP8] Heaven versus Hell!

22 December 2015 - 07:19 AM



My latest game, that took me a looong time to finish - Heaven versus Hell will be available on Dec.25 on the App Store (Universal, iOS/iPad) and also on Google Play and WP8 smile.png

The game is a tower defense (like Plants vs Zombies) - it's the appocalypse and you must defend a small church (and humanity itself!) from the invading forces of Hell. A lot of jokes in the game - and I hope you guys have as much fun playing it, as I did developing smile.png

Game is free, with a few (I think...) cleverly placed ads happy.png

More info about the game on our Facebook page!


Chroma Wheel

10 August 2015 - 03:22 PM

Chroma Wheel is a new game I've developed for the Indie Game Maker Contest.

It's a simple idea (one I dreamt of, woke up and started coding it!): you have to "absorb" the flying colored balls, by matching their colors with the 4 color wheel on the center of the screen.

Of course, as the game goes by, there are some surprises along the way smile.png

The game is in HTML5, so you can play it directly on your browser. Just open the contest page and click on the big "DOWNLOAD NOW" button - the game will open on a new window biggrin.png

Please, vote for the game if you like it!

It's also available on Google Play, and later on iOS as well.

thcwheel-01.png thcwheel-02.png thcwheel-03.png thcwheel-04.png thcwheel-05.png

Virtual Marbles

20 December 2005 - 03:51 PM

Hi everyone, I've just completed my first 3D Game, called "Virtual Marbles" ("Bola de Gude" in Brazilian Portuguese). The game is both in Portuguese and English, and it's about the traditional marbles game. You can see a in-game screenshot here: The game has 3 different playing modes, 5 levels, up to 4 simultaneous players, offline/online playing and more than 30 marbles to choose from. To visit the website and download the demo, just go to http://www.ICONGames.com.br - the full game is also available right now. Game requirements: PC with 500Mhz processor, 64Mb of RAM and 3D graphics card with 32Mb compatible with Direct-X 7, 30Mb of free hard disk space, Windows 98/ME/2000/XP. (that's for the full game, the demo needs much less disk space) [Edited by - SLotman on December 21, 2005 6:50:37 AM]

Underwater distortion

25 June 2004 - 07:22 AM

I was talking to a friend about Quake 1 the other day, and then I remembered Quake used to do an effect like this when you go underwater: I was just wondering... is there any way to do this in opengl? It is obviously direct manipulation of the video buffer - but how do I get access to it on ogl?