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Mike.Popoloski

Member Since 28 Jun 2004
Offline Last Active Today, 09:24 PM
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Topics I've Started

Graphics Tools in VS 2012

31 July 2012 - 10:05 PM

So I think most people know by now that VS 2012 has syntax highlighting for HLSL files and a built-in graphics debugger (basically PIX I think). I was surprised, however, to discover that it also has a functional extrusion-based 3D modeling tool for FBX files, an image editor with support for looking at mip levels and other DDS features, and a node-based visual shader tool. Posted Image

There's even MSBUILD tasks to compress textures and compile them into your app, and to precompile shaders and convert FBX files into .mesh objects (no luck finding any info on this format though).

Some images for people who might not believe this:

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I found this to be pretty wild, and they've made almost no mention of it anywhere. Seems like it could be useful for indie teams.

Edit: I did some hunting around in the VS folders to try to find the dll for a mesh loading API, but no dice. It'd be great to have this, since the FBX SDK is quite a pain in the neck to work with. It'd be nice if someone else handled that mess for me Posted Image

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