I'm looking for some opinions on this graphics style. I've never went for something quite like this, but I'm thinking it is somewhat different. I'm actually doing this using 3d renders with toon shading to get this look. The only reason I'm not putting outlines on it is because it is in space and space is mostly black anyway and I don't think another color outline would look right.
What do you guys think? The game is a top-down space shooter that plays similar to Asteroids, but will have a variety of enemies, weapons, levels, etc... Would the style fit, assuming everything matches? I know screenies don't do it justice, but everything will be able to be animated. The asteroids already do, though it doesn't show yet. The aliens will have animations that will be easy to make in the same style, as all I'm going to have to do it is move polys around(either with bone animation, vertex shape keys, or both). And I have all the power of Blender as well, so I can animate things like the colors at will too.
The backgrounds will be similar as to what is on the screen, but with more variety of stars, and different colors too. I have made a nice base to work with that will let me easily change how many stars, what variety and colors etc... It isn't a "Star Generator" exactly, rather simply Blender particle settings.
Thanks in advance. Once I get some actual gameplay going I'll be glad to post a video to get better feedback, but I'd like to go ahead and get what I can.