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web383

Member Since 02 Jul 2004
Offline Last Active Mar 23 2015 10:48 AM

#4951861 Structure of classes in good Game Engine?

Posted by on 22 June 2012 - 04:51 PM

For higher level objects or systems, dependency injection is always an option.

http://martinfowler.com/articles/injection.html


#4946520 Best practices when rendering scenes (particularly sorting objects)?

Posted by on 05 June 2012 - 11:28 AM

Sort opaque objects by shader, then by texture, then if you want by depth (front to back). Transparent objects need to be sorted by depth first (back to front) in order for things to look correct, then by shader, then by texture.

Most of this information has come from http://lspiroengine.com/?p=96


#4921697 Calculate a path based on a 3D model

Posted by on 13 March 2012 - 11:12 AM

You will probably want to generate a NavMesh for the walkable areas of your scene. Try searching the AI forums for more info.




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