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SGreth

Member Since 20 Jun 2000
Offline Last Active Jan 07 2012 01:18 PM
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Topics I've Started

PhotoMonkee

31 December 2011 - 08:29 AM

Hey GDers! Holy cow, has it seriously been 6 years since my last post? Although I'm not doing game development at the moment I am still coding and my latest project is photomonkee; an OpenCL (no, not GL) accelerated photo editor.

Attached File  screenie.PNG   303.07K   13 downloads

I know that some of you create your own art assets and would love to get your input on what features I could add to the software to help. If you'd be interested in taking it for a test driver feel free to sign up at the site or drop me a message on here.

In terms of functionality, PhotoMonkee has a lot of the basics you'd find in a paint program plus a few extra bells and whistles. Don't get me wrong, it's no PhotoShop but it certainly isn't MSPaint either Posted Image
  • Basic Tools
    • Brush
    • Scale/Rotate/Translate
    • Magic Wand
    • Text
    • Eraser
    • Pixel Selection (with additive and removal modes)
    • Flood Fill
    • Basic Shapes
    • Canvas Zoom
    • Color Picker
  • Layering System
    • Blending
    • Opacity
    • Styles (only drop-shadow so far)
  • Canvas Cropping and Size Modification
  • Color Palette system with support for RGB, HSL, HSV and CMYK color models
  • Filters
    • Color Inversion, Gray-scale, Sepia
    • Brightness/Contrast
    • Color Adjustments
    • Sharpen, Emboss, Smooth (Convolution Filters)
    • Jitter, Pixelate (displacement filters)
  • Copy/Paste from within the application and between other applications
  • Unlimited Undo/Redo
  • Import from all of QImage's supported types (png jpg bmp gif pbm pgm tiff xbm xpm)
  • Export to all of QImage's supported types(bmp, jpg, png, ppm, tiff, xbm, xpm)
  • Save/Load via the PhotoMonkee file format *.pm (no, not PERL modules, silly!)
Thanks in advance for any help and suggestions. Happy New Year!

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