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Member Since 07 Jul 2004
Offline Last Active Aug 21 2013 04:20 AM

Posts I've Made

In Topic: Artistic Licence Agreement

31 May 2013 - 12:31 AM

Most people think that if a contract/agreement/policy wasn't written by a laywer, then it isn't valid, but that's not true. Your agreement looks fine to me, I would only add a reference to your excel doc in the text, at least mention it somewhere. 

In Topic: Game Porting

14 March 2013 - 04:26 AM

Currently, there is no silver bullet, unfortunately, AFAIK. There are a lot of systems for creating apps which run on most systems, and some of them are great, some are not, and most of them of course have at least a few shortcomings. HTML5 for example doesn't feel native at all and runs too slow on some devices/operating systems. I've heard Mono/Xamarin is really nice, but I've heaven't tried it out myself yet. Same for Libgdx, it looks very promising. Most of these packages are still very young, so time will show.


For developing our own product [CopperCube, if you are interested :) ] which needs to create apps running on Android, Windows, Mac and HTML5/WebGL, we manually ported the code to each platform. If you are writing nice, compact and portable code, it isn't that much work, surprisingly. 

In Topic: CopperCube 4 - with Particle Systems and Android apps

26 January 2013 - 12:38 AM

Thanks! Nice to hear words like this :)

In Topic: one special point from plane and 3 points

07 July 2004 - 08:54 PM

Ah, thanks for this fast response. I already thought about doing it this way, but I think I am just too stupid to get a and b. I'm currently doing it this way, but maybe I just have a thinking error somewhere:

a = ((P4 - P1) . (P2-P1)) / ( |(P4-P1)| * |(P2-P1)|)
b = ((P4 - P1) . (P3-P1)) / ( |(P4-P1)| * |(P3-P1)|)