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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

amirrlicht

Member Since 07 Jul 2004
Offline Last Active Mar 14 2013 04:57 AM

Posts I've Made

In Topic: Game Porting

14 March 2013 - 04:26 AM

Currently, there is no silver bullet, unfortunately, AFAIK. There are a lot of systems for creating apps which run on most systems, and some of them are great, some are not, and most of them of course have at least a few shortcomings. HTML5 for example doesn't feel native at all and runs too slow on some devices/operating systems. I've heard Mono/Xamarin is really nice, but I've heaven't tried it out myself yet. Same for Libgdx, it looks very promising. Most of these packages are still very young, so time will show.

 

For developing our own product [CopperCube, if you are interested :) ] which needs to create apps running on Android, Windows, Mac and HTML5/WebGL, we manually ported the code to each platform. If you are writing nice, compact and portable code, it isn't that much work, surprisingly. 


In Topic: CopperCube 4 - with Particle Systems and Android apps

26 January 2013 - 12:38 AM

Thanks! Nice to hear words like this :)


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