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Litheon

Member Since 14 Jul 2004
Offline Last Active Aug 28 2014 05:16 PM

Posts I've Made

In Topic: Microsoft Illumiroom

06 May 2013 - 04:20 AM

It surfaced again this week because of CHI2013 conference  (conference on computer human interaction)

http://chischedule.org/2013/

 

 

And the paper:

http://research.microsoft.com/en-us/projects/illumiroom/IllumiRoom_CHI2013_BJones.pdf


In Topic: "Macs are better for artists"

23 August 2012 - 03:44 PM

It seems like I am the only person that is having huge problems with Xcode.

It constantly crashes :s
It is constantly indexing, which uses a lot of cpu
When you compile it is using a massively amount of system memory, which makes my laptop run very very slow
Intellisense in C++ is crap if you compare it with visual studio
It takes a few seconds when you right click on a file #include <blabla.h> , but i think that is fixed now
When you have a lot of code that is commented but is at the start of the line "<tab>// " then the uncomment function does not work (you need to left intent it first)
A shortcut isnt a shortcut when you have to press 4 buttons at the same time. But that is maybe of my azerty keyboard.
And I can continue....
Has xcode support for extensions? I haven't found it
Intellisense does not work on std::vector std::map (so all stl libraries)
I think you can finally read wchar_t strings
In Visual Studio you can read out QStrings with intellisense without any problems, off course not in Xcode
etc.

But if you do a twitter search on "Xcode" it seems I am not the only one ... http://twitter.com/#!/search/xcode

So I don't really get all the positive things about it, so for me programming on OS X is pure hell :)

In Topic: documentary about development of DirectX?

26 March 2012 - 10:24 AM

Would be cool though, a DirectX/OpenGL documentary!

In Topic: --Game Hooking revisited--

25 March 2012 - 06:06 AM

I think everybody is confused of what you exactly want to accomplish. Or on which game?

For example, to get keypresses, if the game uses DirectInput you can hook directinput else you need to do it with SetWindowHookEx etc.

To hook directx there is a topic + example here : http://www.gamedev.n...ge__hl__hooking

Also on http://www.codeproject.com there are several hooking examples.

There is also the API of Microsoft http://research.micr...ojects/detours/ that can be very helpful.

First I would try to hook dx or opengl or win32 functions and then maybe see if you can hook functions in an .exe.

In Topic: Memory Corruption: Accessor returns invalid value!

23 March 2012 - 12:05 PM

Going by the description, the issue was that there's two copies of observable.h in different folders. Let's say they looked like this:

#ifndef OBSERVABLE_H
#define OBSERVABLE_H
class Observable
{
public: int x, y;
};
#endif

#ifndef OBSERVABLE_H
#define OBSERVABLE_H
class Observable
{
private: int z;
public: int x, y;
};
#endif

If you end up including different versions in different places (thanks to different include paths passed to the compiler) then they won't agree about the offsets of the x and y variables (and will almost certainly mess up the offsets of variables in derived classes too). This will cause all sorts of weird problems at runtime, but nothing will fail to compile because the public interfaces are identical.


Exactly!

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