Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


smr

Member Since 16 Jul 2004
Offline Last Active Yesterday, 11:10 AM

Posts I've Made

In Topic: HTML/CSS for 3D game GUI

02 April 2015 - 02:55 PM

HTML and CSS are better than they were, but they still have years of cruft remaining that will take years more to deprecate and fall out of implementations. (Non web) Games are not required to be rendered by a web browser and have no need to maintain backward compatibility with HTML and CSS, so why not just skip ahead to a better technology?

In Topic: Java - Maximum Recommended Threads At One Time ?

16 November 2014 - 08:28 PM

Maybe you could help us understand how threads are involved in timing your events? 


In Topic: So many programming positions available...

24 October 2014 - 05:50 PM

I don't know the nuances of the game industry, but I can tell you from the perspective of hiring for business app development. It is very difficult to find good talent. Many applicants simply don't have good software development skills. On paper they look good, but in person they cannot demonstrate or speak to the skills on their resumes.

In Topic: Whats the point in hobby game programming?

15 September 2014 - 05:55 PM

I began programming games for fun 20 years ago. Those skills turned into a development career for me. I do not have any degree beyond high school diploma. I have six figure salary in a region with a low cost of living and high quality of life. I'd say learning to program games can be very beneficial if you have a talent for it and are motivated to turn it into a career.

In Topic: [Free Game] Angry Alien

29 August 2014 - 03:05 PM

Decent spinoff of Flappy Bird. A few suggestions:

* It starts off too difficult. Make it get more difficult progressively.
* Maybe have specific progress levels?
* Story: Where is the alien going and why? What if you had differently themed worlds and on each world the alien is collecting some thing unique to it instead of just coins.
* Give some control over the vertical impulse, maybe drop vertical velocity by X units when the player lifts a finger (unless vertical velocity is already less than X)
* Power ups - single hit shield, invincibility (destroys objects on contact), electromagnets that pull in all the coins on the screen, etc
* How about a bonus power up that fills the screen with coins to collect for a short period of time

These sorts of things would add variety and maybe some replay value.

Also the sound when you tap I fins very obnoxious! I turned the sound off immediately.

PARTNERS