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DeaHendock

Member Since 17 Jul 2004
Offline Last Active Aug 28 2013 04:30 AM

Topics I've Started

Creative director need for autist adventure (freeware)

28 August 2013 - 03:35 AM

Synopsis:

 

Peter is a christian and an autist on the way to a short vacation trip with his legal guardian Andrew. Driving with Andrews car suddenly an accident happens: Andrew is wounded and unconsious. Overwhelmed and paniced by the event, Peter makes is way to the next town. There he meets members of a strange cult. For him a bizzare journey through time and space with Jesus begins...

 

 

For my project i'm looking for an experienced creative director since my skills and experiences in team management aren't great. I'm focused on game writing. Please contact me: schachtelhalm@web.de ICQ # 124744919

 

Thank you and god bless you!


Charge for a story script

21 April 2009 - 07:46 AM

Hey i've got an request to write a story for a hidden object casual game and now im looking for a fee for the script. Any idea?

Hidden object game budget

21 April 2009 - 06:06 AM

Hey, whats the budget for some hidden object game with some adventure elements like those: http://www.realarcade.com/download/hiddenobject It wouldn't countain any voice except for intro.

Defender of Mankind website online!!

03 June 2006 - 08:42 AM

Hi! Our HL² mods website is online now. Have a look: www.defenderofmankind.com Uwe

HL2 mod searches members

13 February 2006 - 12:41 AM

Hello and thanks for your attention! "Defender of Mankind" is a fabulous scifi modification for Half Life². It's about a schoolboy being called Alex Brogan who grows up without a dad in the near future. In his fantasy his father is scientist working with aliens. But when he finds out one day, that his dreams are reality, he quests for finding his dad and gets between the fronts of a war between humans and aliens. Can he prevent the worst? Defender of Mankind is for those who are sick of the clone of the son of morpheus' uncle. People who love fabulous scifi movies from the late seventies and eighties like Star Wars, Close Encounters of the Third Kind, E.T. or Starman will love the mod. It shall be understood as an experiment which tries to join classic dramaturgy and games. The mod goes other ways then the games industry or the modding scene regularly do. The story is the foundation for the whole gameplay and design which is emphasize by it's position in the design document. It comes straight after the chapter which is at least as important: the deadline. A short version of the design document is still in progress but to finish it i will need some help. You can download it here. First i will need a lecturer german/english. You should > be excellent in written german and english, particularly in grammar > love games > study or studied german philology or had a longer inhabitation in germany (at least 2 years) > have time and interest to squire the project for at least one year > be at least 21 years old > be able to work independent. Also i need 1 or 2 2d concept artist. He/she should > have very good english skills > love games > have a couple of years experience with photoshop or comparably software. > have the ability to interpret a text and tranfer the situation into a picture. > be at least 21 years old > be able to work independent. This is a project which takes explicit place in your free time. There will be no salary. You will need alot of enthusiasm. I can't and i don't want to force anybody to work. You will devide your time you can and want to spend for the project. You just should be able to give me an overview about your possibilities. Of course you will get credit and will be listet in the team section of the upcoming website (with a photo if you want). If you are interested in the above occupation, have questions or remarks please feel free to contact me @ ICQ #124744919 Email schachtelhalm@web.de Thank you very much and enjoy GameDev.net! Informations about the thread's author: My name is Uwe Krickelberg and im living in cologne/germany. Im 25 years old and worked as a freelancer level design for the german publisher Data Becker on a professional rts game. I also led the semi-prof. team G-Productions, working on a DirectX 9.0c full-featured game engine Currently im applying for game design jobs. In my freetime im writing concepts and stories. [Edited by - DeaHendock on March 5, 2006 5:48:00 AM]

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