@InvalidPointer: thanks for the input, I'll implement a deferred + tiled (cpu) and compare the results in a bigger scene. fortunately it doesn't take much effort to implement a deferred renderer in this engine and compare.
@Guest: sorry but it's been couple of days that I've been busy, I don't know your username on bitbucket, and the problem is bitbucket only allows for 5 developers to have access to private code, and they are full now, I'll remove one of them and give access to u.
thanks again for other users who liked this stuff, I'm currently working in my spare time to make the code public and also make more decent demos.
sepul
Member Since 20 Jul 2004Offline Last Active May 21 2013 07:48 AM

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