Jump to content

  • Log In with Google      Sign In   
  • Create Account

Wavinator

Member Since 26 Jun 2000
Offline Last Active Yesterday, 09:25 PM

Journal Entries

The Mothership Connection > My Life in 30 Seconds

Posted 24 April 2008

Hello gamedev. After ages being absent, I'm feeling a bit like Halley's Comet. For the old timers and friends who wondered, "Whatever happened to Wavinator??? Is he dead???" here's the 30-second digest:

I've been out of game development for years, mostly doing database programming for a healthcare company in California. Life and the job took up much of my...


The Mothership Connection > Down, But Not Out

Posted 26 March 2006

Sincere apologies to anyone who still checks this journal from time to time for the lack of updates again. I was down with crashed hardware for weeks, then got injured at work in the most unbelievably idiotic accident of my life-- my chair caught on a floormat and dumped me (yes, ladies and gentlemen, that's right... I somehow managed... to fall... out...


The Mothership Connection > What's In A Name?

Posted 02 February 2006

Ya gotta love procedural development. I just finished randomly generating more than 10,000 starship names. And not the kind of crap gobbledy-gook names you tend to get from Markov lists, either! Examples include "Maiden's Dream," "Queen of the Heavens," "Titian Tiger", "Nightwind" and "Eastern Thunder." The names have weights, as well, which assigns them a...


The Mothership Connection > Deus Ex Machina

Posted 25 January 2006

Illuminati, Tunguska, Stonehenge, Roswell...

You know, I think the NSA has been piping sleep fog into my room. For the last few days I've been coming home and practically falling asleep as soon as I get to my room. Sure, I wake up around 10 or 11 PM, but by then, it's too freakin' late to do nearly anything!

Of course, getting only about 5 hours of...


The Mothership Connection > The Risk of an Idea

Posted 18 January 2006

A good friend of mine, who has practically become my codesigner for Straylight, has just returned from Nevada. Before he left to try out new job opportunities over a year ago we talked endlessly about open-ended games, consequences, and what real freedom might mean in a game like Straylight. In fact, years ago it was his input that made me see the merrits...


PARTNERS