Imagine a game world that's driven by the high-tech concept of augmented reality, where a kind of digital veil is cast over true reality. Effectively it would be a world within a world, each level of the game populated by what's actually there and the in-game digital illusion of what's there. I'm thinking of a utopian/dystopian dichotomy, with the player sometimes able to "pierce the veil" and see the utopian world for the dystopian world it really is.
My question is, given the theme, what kinds of gameplay might this suggest?
One idea might be a gardening / survival split. I'm thinking of almost a kind of theme of reality glitching in and out of phase at timed intervals. The utopian world would be filled with assigned tasks, crafting, maybe puzzles. To fit the theme of "all's not well in paradise" both task success and failure would advance the plot, which in turn would bring on bouts of reality glitching, revealing the ugly true reality.
The dystopian world would be filled with threats, most initially to be evaded or hidden from. I'm thinking of sweeping "eye of Sauron" monitors that can't be looked at, characters that turn into monstrosities, patrol drones, etc.
Another part of the idea might deal with freedom of movement versus contraints. The utopian world would be constrained, orderly, with access points and barriers. The dystopian world would allow parkour-style movement over a wider, crumbling area where doors and walls are shown not to be real.
Thoughts? Different ways to take this or things that could be added?