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Bas Zalmstra

Member Since 11 Aug 2004
Offline Last Active Oct 14 2012 10:39 AM

Posts I've Made

In Topic: Cook-Torrance problem

28 June 2011 - 03:39 PM

Do you by any change have to do this for a school assignment?..

In Topic: O'Neil Atmospheric scattering scale function

18 May 2011 - 05:21 AM

You might find this interesting:

http://petrocket.blo...re-shaders.html

There's also some newer posting on the same blog that you might find useful.

Thanks that is very useful indeed! :)

For other people reading this:

http://petrocket.blo...-treegrass.html

Thats the link with the improved sky shader.

In Topic: O'Neil Atmospheric scattering scale function

17 May 2011 - 04:06 PM

Oh and just to comment the pic of spore, there is no atm scattering in there...


Thats very interesting, what I want to achieve is more of a 'spore-like' planet than a correct solution. Can you maybe provide me with more information on how the sky in spore is rendered?



In Topic: D3DXVec3Normalize link error

18 December 2010 - 09:09 PM

Did you reference the lib file? Not only do you have to specify where they are you also have to reference them in your project under linker settings.

The function call is the only things your using that is really inside the library. The other stuff is simply in the headers which you are including correctly.

Hope this helps. :)

In Topic: boost library problem

17 November 2009 - 02:23 AM

Are you building for unicode? It in the general option pane of your project. If so you should use the
int main(int argc, wchar_t **argv)
signature instead or change the character set to multibyte.

Also what is the END_OF_MAIN() macro and the end of the file?

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