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Member Since 27 Jun 2000
Offline Last Active Dec 12 2013 11:29 PM

Posts I've Made

In Topic: Ideal RTS Game

28 June 2012 - 01:28 AM

What kind of features would exist in your ideal RTS game?

Time to think and consider my options.
Units that I care about instead of units that are just cannon fodder.

How do you feel about simulation elements ala Majesty: The Fantasy Kingdom Sim

Very much enjoyed the indirect control aspect. Recently bought and played the Warlock: Master of the Arcane game, and really missed that control system (and the sense of humor). Almost like they took everything that was good in Majesty, and then created Warlock with the leftovers.

I think the indirect control mechanic is perfect for this genre, as it allows for the gamer to be placed in a godlike position, while not being all powerful. The indirect control mechanic itself can become a strategic element. Intellect and willingness to follow orders might actually become important in units. Do you whip your minions, and make them sacrifice their pitiful lives out of fear, or do you treat your servants well and make them risk their lives out of love?

The RTS game in my dreams is one with a strong Shogun: Total War flavor for battle (including scouting, and actual reasons to attack or defend locations), using semi-direct control (you relay commands to your generals, who may or may not relay those commands to their troops, who may or may not follow those commands) with a mobile base (which grows over time, but can be attacked and destroyed) in a persistent world (women and children would be part of the clan, and generations could come and go as you trek across the land).

In Topic: Need a good Diablo clone

18 March 2011 - 11:14 PM

Din's Curse kept my interest for a while.

In Topic: Are Republicans really serious about reducing the deficit

22 February 2011 - 08:41 PM

I realize that these facts are not very widely known these days, which is of course highly convenient for the conservative (or should I say: anti-worker/employees) agenda, but a little history lesson can be quite eye-opening. The difference between what can be done and the current sorry state of affairs is shocking. If you want to read more about the historical and political context from somebody who has written a PhD thesis on the topic, I can recommend this blog entry. In any case, if you believe that a situation that can reasonably be called full employment is unachievable - for concreteness let's define it as below 2% unemployment, and zero underemployment - then it's time for you to remove the wool that has been pulled over your eyes.

Interesting read. I agree that if there are no fiscal restraints, the government could just put people to work.

And I'm all for it, since it would also effectively be the end of taxation:

According to their ‘Modern Monetary Theory’ (MMT) – governments which have sovereignty over their currencies and floating exchange rates have no fiscal constraint, i.e., no shortage of money, nothing to prevent them from mobilising their nation’s unutilised productive resources, such as unemployed people, and giving them socially beneficial work to perform.

And, no, Republicans aren't serious about reducing the budget. They're just trying to get rid of stuff they don't like. To be serious about reducing the budget, you need to also get rid of stuff you do like. At least, that's how it works when I have to cut back my own personal budget. I don't just stop buying cleaning supplies. I also stop buying computer games.

In Topic: Xbox 360 vs PS3..

15 November 2010 - 11:09 AM


In Topic: Can a gaming-related television station actually thrive?

09 November 2010 - 07:16 AM

Original post by Oluseyi
An interesting point that came up in conversation yesterday is how devices like Google TV are poised to formally bridge the gap between internet video and television (without laboring under the label of "toy" or "video game console" like the Xbox 360, PS3 or Wii), particularly by offering the possibility of "channels."

I wonder if the "on demand" aspect of all the new media will improve the long-term experience. Continuing to use ted.com as an example, I love the way I can just search a term, start playing it while I do my work, and then just select the next "you might also like" video once the first one is done. But we may lose out on that captive audience aspect of the older media. Would we know songs like "I Will Survive" and "Maggie May" (both B-side songs) if our parents and grandparents could've just downloaded the A-side songs?