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Roots

Member Since 21 Aug 2004
Offline Last Active Today, 01:17 AM

Posts I've Made

In Topic: An Inexperienced Guy with Concepts for a JRPG (much more to be added)

Yesterday, 12:59 PM

I agree with Acharis. Making a full-length RPG is a lot of work. You may think it wouldn't be that hard since its 2D, single player, and no online capability, but you'd be wrong. I started working on a jRPG from scratch ten years ago and we're still no where close to being done (see signature). Don't start from zero. Use RPGMaker or another tool/engine/whatever and save yourself from years of work. Especially if you have no previous game development experience, like myself ten years ago.


In Topic: Problems with a sprite walking cycle!

14 December 2014 - 06:55 PM

Here's a reference of how we do animations for sprites in our game (they are 32x64). It includes some skinless base models for male, female, and child sprites that we draw features over to make our sprites and animations. Obviously they are a lot different in size from your sprites, but maybe you can use this as a reference for your own animations? Sorry I couldn't be of more help.


In Topic: Idea for a Poker-based RPG/ Story-Driven Poker Game

12 December 2014 - 10:08 AM

I think it's a very cool idea. I think you should build a prototype for the card/battle system first, because I feel that will make or break the game. I'm not much of a poker player so if the play was standard, I wouldn't be too interested. One of the draws of a RPG is to see your character grow and become stronger as they win (card) battles and gain experience, so if that aspect is in there and balanced well, I think you would attract both card-loving and RPG-loving fans.


In Topic: Where to go next?

10 December 2014 - 03:13 PM

C++ is a difficult language to fully master. It also is unforgiving to the programer, unlike languages like Java or C# that do the memory management for you. Don't jump into the deep end of the pool before you know how to swim. Think of learning how to be a good programmer like learning how to be a good architect/builders. A new builder doesn't start their first job by designing a modern skyscrapper. You need to start by building something simple, and focus on building a foundation first. I know the simple programs you are working on may seem boring and too easy, but they are fundamental for you to know and understand inside and out before you can move on to more complicated programs.

 

Don't be overeager and try to skip ahead. All that will do is leave you with a weak foundation, and any advanced programs you write will have problems with design/stability/function because you don't fully understand the fundamentals. I studied C++ for two semesters in college (along with classes in data structures and other programming classes) before I started working on my first game. And even now I felt like I started too soon, and my foundation wasn't strong enough so I fumbled around a lot in the first year without understanding the proper way to do many important things. Patience is a virtue, and in the end it will bring you to your goal sooner than if you attempted to skip ahead.


In Topic: So what's everyone been up to?

09 December 2014 - 12:24 PM

I'm also a long-time member here who has been a way for a long while. I'm still working on the game in my signature, which I started all the way back in 2004 (amazingly). I've taken several long breaks from working on it for the past five years, but always spend at least a couple months a year where I contribute to it. When I'm not working on it, I'm not active in this community or any other related to game development for that matter.

 

I'm sticking around this time though. At least until we get our next release out.


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