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Dave Eberly

Member Since 22 Aug 2004
Offline Last Active Oct 15 2012 01:13 AM

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RepItemWhen
+3Removing holes in a triangulation (fonts)May 09 2014 02:24 AM
+3Transform Matrix DecompositionMar 29 2014 07:28 AM
+3How to create Oriented Bounding BoxJan 04 2014 07:02 PM
+3Finding the normal of a point on a sine waveOct 29 2013 06:38 AM
+3Compressed quaternionsOct 17 2013 11:57 AM
+1Logged inOct 15 2012 12:48 AM
+1Logged inOct 10 2012 12:27 AM
+1Logged inOct 09 2012 12:07 AM
+1Logged inSep 18 2012 12:24 AM
+1Logged inSep 13 2012 10:37 PM
+1Logged inSep 10 2012 11:10 PM
+1Logged inSep 10 2012 12:34 AM
+3Figuring out ellipsoid-ellipsoid collision detectionSep 07 2012 12:08 PM
+1Logged inSep 06 2012 11:33 PM
+1Logged inSep 06 2012 01:06 AM
+3ID3D11ShaderReflection questionSep 03 2012 05:45 AM
+1Logged inAug 28 2012 11:39 PM
+1Logged inAug 24 2012 09:44 PM
+1Logged inAug 20 2012 09:09 PM
+1Logged inAug 16 2012 11:03 PM
+1Logged inAug 15 2012 09:35 PM
+1Logged inAug 14 2012 10:31 PM
+1Logged inAug 13 2012 06:54 PM
+1Logged inAug 12 2012 11:39 AM
+3Hieroglyph 3 Rendering engine QuestionAug 11 2012 07:59 AM
+1Logged inAug 10 2012 11:41 PM
+1Logged inAug 09 2012 10:02 PM
+1Logged inAug 08 2012 09:42 PM
+1Logged inAug 08 2012 12:40 AM
+1Logged inAug 04 2012 07:18 PM
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