I'll have to see. My current implementation already allows every chunk of the terrain to have its own set of textures, although it would be nicer not to be bound to the fixed chunk structure.Well the thing really is, you don't have enough power currently on GLES. If you want 20 different types of splats, you could do that as well, just divide your terrain into sections and only allow 1 section 3 splats (rgb). Each section can have any 3 of the 20 splats.
The thing is that these days it's not just phone screens, it's also tablet screens and (wireless) TV output.
sthMember Since 23 Aug 2004
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