Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 28 Jun 2000
Offline Last Active Jun 16 2014 09:18 AM

#5159443 Using IronPython as a scripting language for monogame

Posted by on 10 June 2014 - 01:39 AM

If you're using it as a scripting system internal to your game, then it will run on just fine on any desktop OS. If the scripts need to interact with the OS (opening files, etc.) then there are a few issues on non-Windows systems, but nothing major.


Non-desktop OSes (iOS, Android, WinPhone, Win8) are not yet supported. Getting the core to work on them wouldn't be that hard (except iOS, which doesn't allow runtime code generation), it just takes time.