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ManTis

Member Since 27 Aug 2004
Offline Last Active Nov 19 2014 05:12 PM

Journal Entries

Crawling with ideas > Rapid Game Prototyping

Posted 31 July 2014

Journal stuff:

And back to coding again. As always, quick summary of what has happened recently: I've changed job, moved out from my city, and now I have the luxury of remote work from a house in a village. I'm coding, leaning back in a deck chair and listening to the trees (Ok, that's not necessarily true - right now I'm listening to Pink Floyd. But be...


Crawling with ideas > World in 7 days, Days 2, 3 and 4: Stars and planetary systems

Posted 27 February 2014

I haven't updated in long time but this doesn't mean I haven't worked. In fact, I am splitting my work hours between this project and GAMIFICATOR™ ;) and I'm now on day 4 of making world.

Currently my galaxy can hold up to 5.4 * 10^13 stars (that's a lot). You can check out the most current version HERE (click me) , the seed is set so no voice-created un...


Crawling with ideas > GAMIFICATOR

Posted 09 February 2014

Quick break from World making . Normal service will resume shortly.

So, as I looked at my life and noticed that I'm not getting ridiculously rich fast enough, I decided that I need to do something with it. I am going to gym, I study new things a lot (lately bioinformatics, astronomy, and cryptography, MOOCs are fun!), I help my friend with his project....


Crawling with ideas > World in 7 days, Day 1: Galaxies

Posted 27 January 2014

The thing that drew me to programming was simple: ability to create. I always loved travels, adventures and discovering the undiscovered. I used to watch this old 60s cartoon called Jonny Quest, about boy having adventures, but when I looked out the window, I only saw blocks of flats in my city, and couldn't imagine that this was possible any more, so I s...


Crawling with ideas > Game in 7 Days, Day 7: DONE!...ish

Posted 26 January 2014

And it's over! Finally sat down to finish my game. Or, at least, do as much as I can. But let's not get ahead of ourselves. What has been done then?

First, the game. I've compiled it in Win/OS X/Linux versions, because the web version doesn't work yet and I didn't have time left in the 7th day to try and figure out why ;). Anyways, here are the builds....


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