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ManTis

Member Since 27 Aug 2004
Offline Last Active Jun 12 2014 04:57 AM
*****

Posts I've Made

In Topic: New forum - Coding Horrors

06 March 2013 - 01:13 AM

if (x^2>0) then patato else tomato

is it supid enough for this new forum ? ^^

Sorry =)

 

This is stupid because the answer is always potatoph34r.png

Of course you can replace patato with tomato. If you prefer tomato. Do you like patato ?

 

Wrong. Your code is obfuscated way of checking if (x != 0)

 

I can't find the screenshot any more, but in one of my past companies, we had cool functions like this one:

int GetID()
{
    return 4;
}

 

and this function would be overloaded for each and every object, with different (well, not always, as I noticed during debugging), typed by hand (sometimes commented // this ID is 4!) value.

 

Yay!


In Topic: Design Round Table 0: No More Health

07 April 2009 - 06:01 AM

I don't really like the current approach (regeneration) as it drastically slows down the pacing of the game. The idea behind it though is quite good: take away the old arcade system of lifes and turn it into something more analogue, realistic. The 'hiding behind cover' part also feels more realistic than charging at the opponents while shouting. But then again, what's realistic about jumping on moving mushrooms while traveling through pipes? Games fun first, realism (if any) second.

Slicing the game into manageable pieces... well, it does make the game more accessible, obviously, but I feel it steals quite a bit of story consistency and forces 'ambush' gameplay (ie, you move and whenever you stop that means you'll be ambushed, will have to kill everybody to move to the next location).

Example solution: give the player ability to replenish health by attacking -player switches to bit weaker weapon with which he's more agile and hitting opponent sucks the health down. It would keep the game pace fast and even accelerate it in periods of danger, which I think is better than slowing it down to 'kill one enemy, hide, regenerate, rinse, repeat'.

In Topic: How to become a game developer??

23 September 2008 - 10:01 PM

Start making games. Simple as that. Start with very simple ones like Arkanoid or Tetris and build your way up. After some time you'll have good enough skills to apply for job in the industry. This is how I did it.

In Topic: best model file format?

10 September 2008 - 03:50 AM

After playing with hundreds of formats, the only ones that made sense to me were .X and .MD5 (Doom3 model format, not the hash function ;))

In Topic: [web] Determining visitors country

10 September 2008 - 03:49 AM

Please please please, if you're using any language-specific content, use set browser language. I hate the fact that due to me living currently in germany sites like PayPal default me to german menus. Setting browser language to english helped with some, but by far not with all.

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