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Member Since 28 Jun 2000
Offline Last Active Today, 02:30 PM

Posts I've Made

In Topic: Visual Studio 2013 raw string support missing

25 August 2015 - 08:52 AM

The parentheses are a required part of the syntax, yes.




The format of a raw string is uppercase R, doublequote, an identifier for confirming the end of the raw string (empty-string is an acceptable identifier), open paren, and then content. To end the content: close-paren, identifier again, doublequote. So, R"stringterminate()))blahb\"lah))stringterminate" yields the content )))blahb\"lah). Think of it as being able to customize the ]]> terminator of CDATA.

In Topic: Why should I ever program a game again?

13 August 2015 - 11:01 AM

since the invention of the PC, games have evolved from text mode graphics and pc speaker sounds
And the only thing that prevented people from playing games on punch-card machines was the tangible, measurable, physical cost of performing I/O. :D

In Topic: The Week of Awesome III - The third annual unofficial gamedev.net competition...

10 August 2015 - 08:35 PM

Guess what week I find out my Unity install is corrupted?


That's right! The same week I don't have the spare hard disk space to re-install all 6 GB of it (x2; download and final installation). Not so long as I *want* a page file anyways. And the same week I only have 35 hours to sink into a contest project. And the same week I find out the 3-month deadline on a project at work is actually a 3-week deadline because the client doesn't know how to do "week of completion" math modulo 52, and instead did it modulo 48.


First time I put my damn neck in the contest pool, and life chops it off. Sorry, guys; I have to bow out.

In Topic: The Week of Awesome III - The third annual unofficial gamedev.net competition...

10 August 2015 - 12:41 PM

I'm really hoping I can sort out some technical issues on my PC, pronto. It's slowing down development cycles pretty bad. Plus there's the fact I still have to work at least half-days this week. :(

In Topic: TOO SLOW; TOO ERRONEOUS - HELP with Building a Procedural Road System Using t...

27 July 2015 - 09:22 PM

Look up algorithms which perform Voronoi tesselations of a field of points, and/or look up algorithms for a Delaunay tesselation and then take the mode of the produced graph (viz; replace polygons with vertices at their midpoints, and replace vertices with polygons which have a perimeter formed by connecting the new vertices created from their former adjacent vertices).


Looks like you have more intersections than specified points, so add some extra points to your data with random midpoint-displacement subdivision or something before feeding it to the tesselator.