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Lazy Foo

Member Since 07 Sep 2004
Offline Last Active Jul 12 2014 01:30 AM
*****

Topics I've Started

Good Direct3D 11 book for someone who already knows OpenGL

11 January 2014 - 03:06 PM

So I usually try to keep things cross platform by using OpenGL and other non-proprietary libraries, but my current job has me poking around in a lot of DirectX code.While there's quite a few similarities and I was able to be productive relatively quickly, I would like something that gives me an overview of how the API works.

 

So I am looking for a book that's good for someone who uses primarily UNIX and cross platform APIs and wants to start working with Win32/DirectX11.


HTML5 game development tools

05 March 2013 - 12:39 PM

   So I'm working on a new project that uses HTML5/JavaScript/Cocos2D. I've dabbled in Javascript before but I've never done anything large enough to warrant any tools more complex than notepad++.

 

   Now that I'm doing something real time, I am missing the features I had in IDEs like Visual Studio or even Code Blocks. Are there any tools that can:

 

-Check syntax so I know my my code will execute without having to refresh the page.

-Auto complete so I don't have to constantly flip back to the documentation to see what an an object's members are or what a function's arguments are.

-Multi-browser support so I can see what my code will run like multiple browsers without having to open multiple windows.

-Anything that make supporting internet explorer easier.

 

   I am on windows, but if there's anything on OSX or Linux I can work in those environments. Open Source or free is prefered but I may be able to actually purchase some software if it'll save me the time.


So web development got merged with general programming

09 June 2012 - 05:01 PM

I remember there being web dev forum back in the day, I was surprised to see it gone when I need to do some research. This is bad timing for me at least considering I have been in talks to make web games with HTML5.

So is there any chance to bring it back? Games like Farmville rake in goo-gobs money and other browser based games are bigger than they were years ago. Web based games have specific issues like dealing with browser compatibility and server issues.

With the uniqueness of it's dev issues, it continued relevance in the industry, and the specialized skills it takes to make them, I don't see how Web Development doesn't deserve it's own forum over say Production and Management or APIs and Tools.

Constructing my portfolio

21 March 2012 - 02:11 AM

So I'm getting ready to finish my BS in Computer Science and I'm wanting to get a "real" game development job. While I did get a job making an App for a friend of a friend who was publishing a book, I'm looking to get an actual industry job. My ultimate goal is to get into design/production.

So things I'm looking to show off:
-The app I developed
-The 2D physics engine I did for an independent study course.

So should I put more focus on the completed app (which is fairly simple from a software engineering perspective) or the physics engine (which is more technically advanced, but not a complete game).

How do I show them off? Screenshots? UML diagrams? Source code?

What other skills should I look to show off? I was heavily involved in student organizations and wrote constitions/bylaws for 3 different organizations. Should I show them off to demonstrate my project management philosiphies or will people just think it's fluff?

Collisions, linear momentum and angular momentum

23 July 2011 - 04:26 AM

So I have this situation in a collision. Two OBBs with a linear velocity (represented with the green arrows), no angular velocity, point of contact (yellow dot), and normal from object A to B (red arrow)
Posted Image
I'm looking to make this a elastic collision. My system allows for angular movement (angular velocity, torque, etc).

My question is, is any the linear momentum from this collision supposed to be turned into angular momentum on collision? My intuition and amnesia of physics says yes.

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