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Member Since 15 Sep 2004
Offline Last Active Feb 02 2016 09:37 AM

Posts I've Made

In Topic: Gamedev Barbie

01 February 2016 - 09:50 AM


To their credit,


To their discredit, they do this kind of shit all the time.


I'm sure there are plenty other ways to explain game design and programming for 5 year olds without the sexist crap


Barbie is an easy target, because those children who enjoy Barbie are not exactly into defying gender stereotypes, and she reflects her demographic. At the same time, she was a doctor at a time when women were doctoresses. She was an astronaut when American astronauts were restricted to men.  She offers a lot of career choices that are / were typically thought of as male. And there are no boy version of Barbie, where boys are introduced to actual career choices they might pursue at a later date. (Unless being a fur speedo barbarian is a career choice)


And compared to her competitors, she's as liberal as they come. Moxie(formally Bratz), don't seem to do anything besides fashion. And Monster High almost goes back to ancient Roman practices, where all the dolls are introduced by who their father is.  (For example Boo York is the daughter of the Rat King and Cleo de Nile is daughter of the Mummy). 

In Topic: Gamedev Barbie

01 February 2016 - 05:55 AM

I came for the BBQ but stayed for the progressive role model.

I wonder how this will go down after they royally fucked up the accompanying story :
Basically what happens is she designs a game, but can't code it without her guy friends' help, infects her own and her sister's computers with a virus by accident (lolol), has her guy friends help her fix both of them, and then takes all the credit for the game and fixed computers in the end.

To their credit, the ghost author who wrote that was told Barbie was a game designer, rather than a software engineer. And while it's not the most empowering thing ever written, it does show what one kind of game designer does. As accurate as a book for 5 year olds can. 


Someone decided to switch the title from game designer to software engineer before it was published. Maybe because it sounded better, even though those things are not at all the same. 

In Topic: If you had a magic button, what would it do?

31 January 2016 - 09:29 AM

Time roll-back without losing memory capability (:

I really like this one, but I want to my own catch. 


You can go backwards, but you are outside time, so you age normally during rollbacks while everyone else ages as if time has reversed. So if you are on your deathbed, and you age to a child, you'll still be an old man. It's just everyone else would be a child. 


There's been time warping in games, but I am unaware of any where the consequence was less than just not being able to use it.

In Topic: Weapon copyright?

28 January 2016 - 10:57 AM


You might be understanding "fair use" wrong... AFAIK it means you use it as a kind of parody, and it needs to be linked quite closely to the original (you need to be making fun of mario, not use mario to make fun of something else).



While fair use is most often talked about with parody, it does not necessarily mean fair use is only about parody.


Fair use is the ability to use a copyrighted material in an original work without getting the owner's permission in certain circumstances. 



In Topic: Weapon copyright?

28 January 2016 - 09:19 AM



If a copyrighted thing is in your game, but it's not a feature of your game. then it's fair use. For example, there's a Chewbacca image on a poster in the background of your character's room in an RPG.


If an image is part of your game, then you have to pay for the rights. For example, you play as Chewbacca in your RPG, Chewbacca would have to be licensed.  
Or if the Chewbacca poster in the first example plays an important part in an arc of your story, then it would have to be licensed.


An ok test is if you can swap the item out for anything else and it's still the same game, then it's probably fair use. As the first example, the Chewbacca image could be any nerdy poster and it would still convoy the same message. 


EA claims that guns, while part of a game, are not a "feature" of the game, and so it's fair use. 


Of course, what EA can get away with and what you personally can get away with are two different things. I'd advise that you file off the trademarks on anything in your game as an independent.