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Member Since 15 Sep 2004
Offline Last Active Jun 04 2016 01:36 AM

#5273014 Weapon copyright?

Posted by on 28 January 2016 - 10:57 AM


You might be understanding "fair use" wrong... AFAIK it means you use it as a kind of parody, and it needs to be linked quite closely to the original (you need to be making fun of mario, not use mario to make fun of something else).



While fair use is most often talked about with parody, it does not necessarily mean fair use is only about parody.


Fair use is the ability to use a copyrighted material in an original work without getting the owner's permission in certain circumstances. 



#5272995 Weapon copyright?

Posted by on 28 January 2016 - 09:19 AM



If a copyrighted thing is in your game, but it's not a feature of your game. then it's fair use. For example, there's a Chewbacca image on a poster in the background of your character's room in an RPG.


If an image is part of your game, then you have to pay for the rights. For example, you play as Chewbacca in your RPG, Chewbacca would have to be licensed.  
Or if the Chewbacca poster in the first example plays an important part in an arc of your story, then it would have to be licensed.


An ok test is if you can swap the item out for anything else and it's still the same game, then it's probably fair use. As the first example, the Chewbacca image could be any nerdy poster and it would still convoy the same message. 


EA claims that guns, while part of a game, are not a "feature" of the game, and so it's fair use. 


Of course, what EA can get away with and what you personally can get away with are two different things. I'd advise that you file off the trademarks on anything in your game as an independent.

#5268454 Asking The Obligatory "Getting Started" Question again.

Posted by on 30 December 2015 - 05:37 AM

Only giving answers to questions I think I can answer.


2. Language choice is dictated by platform choice. If you are a small time developer, then you need to focus on what you're interested in, because there's a lot of work involved in making a game. For example, learning Java when you're going to develop on iOS is more of a waste of time than learning Object C or C++.  Look at the languages people are using for doing stuff that you want to do. 


3. This question is related to #2. If you are a small time creator of games, there's a lot on your plate. Using unity or another 3rd party library cuts down on what you have to do.  As a .net developer, you use .net rather than coding windowing systems, right? 


4. There's no such thing as a perfect cross platform system. To some extent, It's all smoke and mirrors. 


5. There's usually no database in games that aren't MMORPG style games. Resources are usually just hardcoded into the game or into whatever level file you have. 


7. This depends on how far you want to go down this rabbit hole. Being a freelance mobile game developer or a tool developer isn't going to be too much different than an app developer. Being someone who is coding their own engine or modifying existing ones is going to be very different. 


8. IMHO, your job might be unfulfilling, but game development as a hobby / side project might be a more likely path than game development as a career. There are people who make it, but it's a rock star kind of profession. For everyone who makes it, there are many who don't or even people who get a job, but can't make it into a career. 

#5264961 Beginner programming books for autistic kids

Posted by on 04 December 2015 - 08:14 PM

Programing is suited to autism, because it's rule based, and that appeals to many autistic children. Rules and patterns are very important to most autistic children.


The problem is that the autistic child has to want to do whatever they set out to do. So there's no right answer here, because it's whatever appeals to them. So, I would probably recommend that they try a lot of different books and see whatever the child latches onto. (This is where going to a library rather than buying a book might be more suited to them).

#4888743 How well do graduates from top universities perform and how does it feel comp...

Posted by on 29 November 2011 - 06:14 AM

May I have a chance to get on their level if I keep learning through experience and self-study?

You're making a rookie mistake.

It's not the knowledge that's the killer feature of the university system. It's the social aspect. By being in a university, I got to meet the tip top people in their fields. That, and the ability to work on cutting edge research that you wouldn't really have thought about by yourself.

As far as large university vs. small, there's less competition in a smaller university, but then there's less opportunity. You might have to work on something that is absolutely not interesting, even if it's important.

#4881359 Are 99%ers poking fingers at a failure of capitalism?

Posted by on 07 November 2011 - 05:41 AM

[Wow, that sounds really broken.

Most Americans don't realize that their medical care is negotiable, since most of the people just pay a big insurance company to do it for them, so most people don't understand the problems facing our health care system.

It's unethical for a doctor to prescribe treatments based on money, so they are usually separate from the whole billing process. It's kind of weird, since pharma companies advertise directly to doctors knowing they want to sell a more expensive product, but doctors often don't get cost information, so they wind up doing seriously broken things.

Since insurance companies are large customers of hospitals, they can haggle about price like any other commodity. Then add our governmental insurance (medicaid / medicare) , which also negotiates price, and the whole system is really broken from top down. A lot of hospital policies are based on price haggling, and usually the nurse's and doctor's unions fighting for patient care, although most of the workers are outside this process along with pretty much anyone with insurance.

#4841498 What do you think about the Revelation?

Posted by on 28 July 2011 - 03:48 AM

After thinking about this for a while, the following occurred to me.

People in general can be classified into two groups. 1) Those who believe what they're forced to believe based on observation, analysis, and reason; and 2) Those who believe things because they prefer a universe in which those things are true to a universe in which those things aren't.

I've read something that comes basically the same thing, but expressed it as the meta-confidence. How confident a person is about their confidence.

Those people who are confident that they are correct, and those who are not confident that they can believe what they know. Both will believe the Earth is flat, but one knows the Earth is flat, because they are confident that they know the Earth is flat, while the other group accepts the Earth is flat until evidence comes their way.

#4814196 If you could see any movie made into a video game

Posted by on 22 May 2011 - 05:04 AM

You actually liked Majora's Mask? Hmmmm first person I've ever met that actually liked that one.

I think lots of people enjoyed Majora's Mask, it's just that there's a few places where it loses it's steam.(Namely the water temple), which makes it less enjoyable than many other in the series.

#4806345 What MMO is most dimilar to Dofus?

Posted by on 04 May 2011 - 04:48 AM

What about the Gold box games? Curse of the Azure Bonds being my favorite of the group.

One MMORPG that may qualify is neverwinter nights from AOL. I think it's only single player, but it allowed multi-player parties to fight the environment. Forgotten World is a remake that is playable, and it's playable single player with a hacked copy.