Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 19 Sep 2004
Offline Last Active Aug 10 2014 11:31 PM

Journal Entries

Too idiot to make it, too idiot to quit. > Bugs Funny.

Posted 10 July 2014

Bugs are usually source of headaches...

99% of the time you encounter a bug in your game you will be flooded with confusion, anger and the need to lift your fist and curse the gods. Because that's what programming is basically about... cursing the gods for your unfair destiny (why didn't you make me normal?!).

But sometimes... just sometimes... bugs are...

Too idiot to make it, too idiot to quit. > My sketchbook...

Posted 07 June 2014

As i was reading Asteroid Base's post about sketchbooks: http://www.asteroidbase.com/devlog/8-ugly-sketchbooks/#more-496 , it was a nice surprise to see three different people and the way they treat/use their sketchbooks. Even though i consider myself 100% a programmer, my sketchbook looks more like Jamie's: drawings mixed with math (more like geometry in...

Too idiot to make it, too idiot to quit. > Finding proportions for my main character

Posted 02 February 2014

I've always been a fan of short legs, short arms, big headed characters. I don't now why. Maybe too much Dragon Ball when i was younger.

But for my current project a character like that would not work. I needed a character kinda "athletic", that could make different poses (action movie type poses) and you could recognize this poses from the distance. A c...

Too idiot to make it, too idiot to quit. > Being Collin Northway

Posted 12 November 2013

So, my story starts a few years ago.

I was working on a personal project called Greengineers for the Microsoft's Imagine Cup contest.

After the contest was over, I dropped development of the game. A few months later i hear about this game called Fantastic Contraption, which shared some similarities with Green...