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Member Since 27 Sep 2004
Offline Last Active Dec 16 2012 04:17 PM

Posts I've Made

In Topic: Class Structure for a Text Adventure Game

07 December 2012 - 03:26 PM

you'd be surprised at how complex a "simple" text adventure can get, especially if you want to implement a reasonably good parser, if you want to move around rooms, pick up and drop items, its relatively simple, when you add use x with y, check if x is with character or in room, check if y is with character or with room, is the item fixed of free, does it make a new final item or another item that can again be combined, does it generate a new exit...

In Topic: good 2d game engine?

12 September 2009 - 01:05 AM

will give both a look over, just played around a bit with gam maker, looks good.


In Topic: good 2d game engine?

11 September 2009 - 10:13 AM

niceone and thanks for the reply..

In Topic: Torque game engine

04 April 2005 - 05:23 AM

thanks for the quick response, would have been nice to try the full version before coughing up but at $100 you have a good point....


In Topic: Normal mapping

06 January 2005 - 11:05 PM

another good resource: http://www.zarria.net/